Author Topic: ctf_Castar  (Read 1141 times)

0 Members and 1 Guest are viewing this topic.

Offline Sigglez

  • Major(1)
  • Posts: 25
  • Mapper
ctf_Castar
« on: March 22, 2009, 06:10:16 pm »
Im in need of advices for this map im working on atm, how to make the lower route faster and how to make it less "defending". It's reversed + flagthrow.

Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Castar
« Reply #1 on: March 23, 2009, 08:12:19 pm »
reverse+flagthrow don't fit.
you throw the flag because there will be someone of YOUR team to catch it

and to make lower route stupidly faster, you could add a small entrance
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: ctf_Castar
« Reply #2 on: March 23, 2009, 08:15:27 pm »
Actually, in this situation, reversed+flagthrow is the only setup that makes sense, otherwise you could cap multiple times, before being stopped.  I'm sure that you could still do that, but it seems it would be more difficult.

Yes, well that could be the potential problem to this map though.
« Last Edit: March 23, 2009, 08:16:59 pm by Blacksheepboy »

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: ctf_Castar
« Reply #3 on: March 24, 2009, 03:45:16 am »
actually this map works, and we have played other maps with reversed + flagthrow that also works. so its definantly a useable idea.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline SniperTheKiller

  • Major
  • *
  • Posts: 84
Re: ctf_Castar
« Reply #4 on: March 27, 2009, 03:21:01 am »
Errr icy polys low + some nice placed boostable obsticles + clear path to fly fast