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I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
To mix the two ideas, I'd like to see the soldaten get heavier so they don't fly around too much when dead. Other than that, I don't reallymind.
The boom headshot in 1.5 looks kind of odd... I was expecting more of a sudden vertical spout of blood, not a fountain of it coming in all directions. I hope that this headshot aspect gets rethinked.And no, I do not like death animations. It would complicate things like said before, "Is he dead? Prone?" Also, ragdoll physics are funny, and they make the game have a unique feel. I love flying through the air, taking a couple AK shots to the chest, then back flipping limply through the air while my respawn timer counts down.
The boom headshot in 1.5 looks kind of odd... I was expecting more of a sudden vertical spout of blood, not a fountain of it coming in all directions. I hope that this headshot aspect gets rethinked.
Unfortunately, that's something that not even multi-million-dollar budget games have managed to do right. Animations and ragdolls don't mix well.
Quote from: Lord Frunkamunch on March 25, 2009, 08:35:38 pmUnfortunately, that's something that not even multi-million-dollar budget games have managed to do right. Animations and ragdolls don't mix well.Though that is for 3D games. 2D death animations are easy stuff.
Quote from: Xxypher on March 31, 2009, 07:00:24 pmQuote from: Lord Frunkamunch on March 25, 2009, 08:35:38 pmUnfortunately, that's something that not even multi-million-dollar budget games have managed to do right. Animations and ragdolls don't mix well.Though that is for 3D games. 2D death animations are easy stuff.Oh, yeah. Combining it with an intact ragdoll system is where it all goes tits up.