Author Topic: Death Animations  (Read 2108 times)

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Offline Furai

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Re: Death Animations
« Reply #20 on: March 31, 2009, 02:41:17 pm »
The boom headshot in 1.5 looks kind of odd... I was expecting more of a sudden vertical spout of blood, not a fountain of it coming in all directions. I hope that this headshot aspect gets rethinked.
If you were checking Mantis you would know that head explosion had been changed already.
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Offline Xxypher

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Re: Death Animations
« Reply #21 on: March 31, 2009, 07:00:24 pm »
Unfortunately, that's something that not even multi-million-dollar budget games have managed to do right. Animations and ragdolls don't mix well.
Though that is for 3D games. 2D death animations are easy stuff.

Offline eYe

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Re: Death Animations
« Reply #22 on: March 31, 2009, 07:22:42 pm »
I don't agree with the extra graphical load. Soldat was never really meant to be graphical It's just plain intense emotion. I don't really see a need for eye candies. It was never a necessity.

Offline tehsnipah

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Re: Death Animations
« Reply #23 on: March 31, 2009, 09:31:13 pm »
I still love the effect on the m79 explosion, the push back from barrett. (Right through the torso, and it will fly them back riiiight across the screen *giggles*), which also goes for spas.

But I would love to see internal organs showing when players get shot in the stomach a LOT.
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Offline Lord Frunkamunch

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Re: Death Animations
« Reply #24 on: March 31, 2009, 09:48:34 pm »
Unfortunately, that's something that not even multi-million-dollar budget games have managed to do right. Animations and ragdolls don't mix well.
Though that is for 3D games. 2D death animations are easy stuff.

Oh, yeah. Combining it with an intact ragdoll system is where it all goes tits up.
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Offline Xxypher

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Re: Death Animations
« Reply #25 on: March 31, 2009, 09:50:45 pm »
Unfortunately, that's something that not even multi-million-dollar budget games have managed to do right. Animations and ragdolls don't mix well.
Though that is for 3D games. 2D death animations are easy stuff.
Oh, yeah. Combining it with an intact ragdoll system is where it all goes tits up.
Which I use. Death animations without a ragdoll system seems a little too hard for me. But coding s decent ragdoll throwback/fall system isn't hard at all.

Offline Keldorn

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Re: Death Animations
« Reply #26 on: March 31, 2009, 10:49:53 pm »
A mod or something for this would be awesome.

I definitely think this is a good idea (although I can setlly with just standard death animations). It would be interesting if you added a poll so we could see how many people agree with and oppose this idea.
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Offline Xxypher

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Re: Death Animations
« Reply #27 on: April 02, 2009, 10:55:27 am »
A mod for this would not be possible without editing the source codes. Though I can do with with a really nice physics Dll.