Author Topic: ctf_A_Cave2  (Read 629 times)

0 Members and 1 Guest are viewing this topic.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
ctf_A_Cave2
« on: March 27, 2009, 02:24:08 am »
I made this map after 4:00am.
is it worth continuing?
should I change something?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: ctf_A_Cave2
« Reply #1 on: March 27, 2009, 04:11:16 am »
it will be hard to cap on this map even if there are no nades, when defending you have the advantage against the efc as you are above.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Dragstie

  • Camper
  • ***
  • Posts: 250
  • Soldat mapper
Re: ctf_A_Cave2
« Reply #2 on: March 27, 2009, 07:56:11 am »
it will be hard to cap on this map even if there are no nades, when defending you have the advantage against the efc as you are above.

Just as in kampf:)



hmmm i think that the visuals(especially the light red colour and bagground) seems a little weird in a cave...


maybe you should add some light comming in from above going down on a ruby(ish) thing and reflecting on the wet cavewalls:)