Looks nice, especially the texturing and shading of the rocks and dirt under the basement car parking lot, but it appears that the stairs can be passed through.
If so, why don't you make all of the Doesn't Collide (or Only Bullets Collide, whatever) polygons darkened so they appear in the background? That'd look even better.
try here ->
http://sml.u13.net/files/ctf_sf_museum.zip and give it a quick run through, tell me if you still think it's a problem
i made it so that every set of stairs is no-collide for the bottom for gridmarks, such that you can run thru em w/o trouble and make an easy hop up onto em
edit: ++ big thanks bout the shading, that's my first real attempt at something beyond the basic 'dark-at-the-edges' sorta thing
frisco pack, eh? I demand the Haight.
check the link in my first post to the first map - bravo starts in the haight
Date Posted: August 04, 2006, 03:03:20 PM
Finished the Alpha side of the map -> The Academy of Sciences
very similar to the Bravo side, with mainly some basic aesthetic changes + added fog (the amb_fog.png or somethin like that - thanks to whoever made that and the banners - st_banner.bmp)
as before, please give any suggestions/crit