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The clusters need a buff, but no one can really agree on how to buff them. Then again, it's not like the clusters are still going to be useful despite a buff, and ordinary grenades are always superior in terms of reliability and availability.
Maybe not exactly make them as strong as frags per shrapnel. Their use is not necessarily in single kills as I said above, but probably more like a minigun - weakening entire groups. True, they should need a damage buff, but also as I mentioned, maybe more shrapnels.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
I dont think statements like "it would be overpowered" are valid in this topic, seeing as other bonuses do just that. I dont see anybody complaining that the berserker box is overpowered.
Buffing them up anymore than they already are, would mean a great advantage for some players, who know how to handle clusters, (even better than me)...And therefor even beat normal grenades on some games.
Quote from: demoniac93 on April 07, 2009, 11:24:52 amBuffing them up anymore than they already are, would mean a great advantage for some players, who know how to handle clusters, (even better than me)...And therefor even beat normal grenades on some games.I thought the idea of BONUS WEAPON is to be better and therefore being a BONUS. And therefore beat normal grenades.
I completely agree with Killroy and Epic on this one. Sure, it's fun to get a cluster pack and throw all three into a bunch of enemies and watch the fireworks - but they just do nothing. An easy solution would be to beef up the damage and add more clusters. However, I think it would be much interesting to change their entire concept.In real life (oh, Soldat and real life...) cluster bombs function by detonating at a certain altitude and dispersing a number of smaller bomblets across an area. In Soldat, they go frizzle and pop. In real life, they mow down freaking stadiums. Why not make them function like that? What if the grenade would automatically detonate after traveling a short distance (read: very soon after you throw it) and throw the clusters directly where the grenade was heading? This way, players could easily make the clusters go where they wanted. Of course, damage and the amount of clusters could be buffed as well to make it actually work.Another idea would be to have the main grenade detonate on impact, like now, but instead the smaller clusters would automatically detonate after about a second (with a small offset time for each cluster to make it look cool). This way, the killzone would reach up into the air, when right now it's limited mostly to the ground. Small clusters that hit players before the timer runs out would still detonate, but clusters that hit walls would simply bounce back.I don't know. What do you think?