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Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
it's a bonus. it gotta be poweful. a bonus must be stronger than a regular grenade kit.
the pred cannot jet without getting spotted
even the vest, get an m79, shoot as close as 3 meters away from the sucker and he's dead.
As to the berserker, he loses health just as he would normally
Conclusion is, f11, buffing them would make them way too strong, if they're too hard for your whining a**es don't take them, done.
make all sharpnel 1 hit killDada!
Quote from: excruciator on April 28, 2009, 09:54:23 ammake all sharpnel 1 hit killDada!That would be ridiculous. Absolutely not.
IMO the cluster should be getting shrapnel that has the same explosive range (and size) as a normal grenade, but slightly less damage!
Quote from: D4NG3R NL on May 06, 2009, 11:20:54 amIMO the cluster should be getting shrapnel that has the same explosive range (and size) as a normal grenade, but slightly less damage!That would make it even stronger than the berserker mode, genius!
Quote from: demoniac93 on May 06, 2009, 11:22:56 amQuote from: D4NG3R NL on May 06, 2009, 11:20:54 amIMO the cluster should be getting shrapnel that has the same explosive range (and size) as a normal grenade, but slightly less damage!That would make it even stronger than the berserker mode, genius!+ you should only get 2 clusters... and its the idea of an power up, I barely get a kill with it unless I throw it against a steep area -.-
Then train it or leave it on the ground, fool!