Author Topic: ctf_Adacia---by Drag  (Read 2539 times)

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Offline Dragstie

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ctf_Adacia---by Drag
« on: April 07, 2009, 03:00:46 am »
ctf_Adacia

By Drag
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ctf_Adacia....

A map based on a sketch by Kouleman

 First of all i want to give a great thanks to Vtt for placing the newest feature called OWT(one way through) polygons in this map
 
or people that doesnt know what this is...
well its a polygon where you can only pass from one side:)

The texture is made by Son Sukka

Map info:
Polygons:928
Scenery:128
jet fuel:210
Weather:none
steps:Hard
Grenades:3
Medikits:3

ive eliminated all bugs i found so please report in if you find any

the map is not waypointed so if anybody is fresh:)
well then they are welcome


Thats all i gonna say comment critic and enjoy:)


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase

Offline Furai

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Re: ctf_Adacia---by Drag
« Reply #1 on: April 07, 2009, 03:22:43 am »
Well done. Looks nice. But (there are always buts) ... I think it's too tight to play. On siedes everything will come to grenade spam. Anyways, good work. (I'm not able to make any map.)
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Offline Suowarrior

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Re: ctf_Adacia---by Drag
« Reply #2 on: April 07, 2009, 04:49:55 am »
It's "one way polygon". Player can go through it by one side, much more stable than teleport, issues are small boost it's giving you and it boosts grenades like some cannon.

It's not possible at polyworks, hopely we'll see it there in updated version. You need normal flipper program, to make them.

There's link.
http://forums.soldat.pl/index.php?topic=33508.0

About map, I hope that layout works, will be wiser after playtest.
« Last Edit: April 07, 2009, 04:51:44 am by Suowarrior »

DarkCrusade

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Re: ctf_Adacia---by Drag
« Reply #3 on: April 07, 2009, 05:24:52 am »
We playtested the map on #soldat.mapping and it was pretty neat on 3v3. I think moving is good and smooth, but I can throw a nade from middle part left side to flagbase right side and kill a flagger or somebody who is going down. I think there should be colliders on the normal polys touching the only player ones so nades explode. The medikitplacing is good, but I think the grenades shouldnt be placed up there, it adores me a bit ;D

Good work, but it sucks at 2v2 [pigtail]

Offline Dragstie

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Re: ctf_Adacia---by Drag
« Reply #4 on: April 07, 2009, 09:41:27 am »
For SuoW: theres places colliders on the OWT so that you cant nadeboost

for DC:ive never suggested it for 2vs2 :-X

DarkCrusade

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Re: ctf_Adacia---by Drag
« Reply #5 on: April 07, 2009, 10:18:30 am »
for DC:ive never suggested it for 2vs2 :-X

No but we had to, it sucked at 2v2 :)

Offline Suowarrior

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Re: ctf_Adacia---by Drag
« Reply #6 on: April 07, 2009, 03:11:31 pm »
Testing showed me that those tunnels don't really work as good it could. It pisses off when you are trying to get flag, then you get boosted accidentally through poly at bottom, at that point you are pretty much out of game, and you must round long way to get on game again.

Also as flagger the bottom route is too slow, enemies steal the flag also while friendly flagger is rounding at OWTs.

I would add bridge to connect middle and bottom route. That way it wouldn't be so painy to get on bottom, also that would smooth the game, since flagger doesn't need to round all the time for cap.

Fast build comment, probably was messy. I still had fun while playing this cos of intense.

Offline As de Espada

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Re: ctf_Adacia---by Drag
« Reply #7 on: April 07, 2009, 05:43:40 pm »
by the OV, lower route is way too slow
I would inverse the lower OPC, making peopple only go up
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DarkCrusade

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Re: ctf_Adacia---by Drag
« Reply #8 on: April 07, 2009, 07:44:44 pm »
As De Espada you badass then you cant get down ;D

Offline Dragstie

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Re: ctf_Adacia---by Drag
« Reply #9 on: April 08, 2009, 02:53:40 am »
SuoW:)

the lower route is made for safety... but then you also need a punish if youre a secure bastard.... so you need to go all the way up and down [pigtail]

Offline zakath

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Re: ctf_Adacia---by Drag
« Reply #10 on: April 08, 2009, 02:57:53 am »
I think the main fault is that the whole map should be bigger, as of now its spaslandia.

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DarkCrusade

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Re: ctf_Adacia---by Drag
« Reply #11 on: April 08, 2009, 03:16:29 am »
I agree with Zakath. When testing the map, the map was pretty unbalanced when you give a fuck on the weapons. Because of the short distances short range weapons like spas12, m79 and knife get a big advantage, because you can boost out of the low route and kill by fast speed (+ bulletspeed).

I know, that Soldat is supposed to be fast-paced, but this owns every auto player (except DE and Barret, they do a good job there) :(

That is all, because the map is too small, like Zakath said already

Offline As de Espada

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Re: ctf_Adacia---by Drag
« Reply #12 on: April 09, 2009, 05:15:47 pm »
As De Espada you badass then you cant get down ;D
the main idea is that you spawn, then you go low, then you pass your flag, get to the enemy's flag, then you come back (in the middle).
lower route would be a safe route for getting in the enemy's flag, comming back is another problem
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade