Author Topic: Reply to MM's "Why your next 3D MMORPG will fail"  (Read 811 times)

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Offline Blacksheepboy

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Reply to MM's "Why your next 3D MMORPG will fail"
« on: April 13, 2009, 04:09:50 am »
Posting it here, regardless of the redundancy, as people can just read the same thing if they so desire in MM's blog comments...


http://mm.soldat.pl/?p=40
(after reading it all, and I suggest you do too):


Wow, the irony of it all.

When I and my friend first considered game designing, what you’ve spelled out in the beginning is exactly what we thought. It’s been about 4 years and we’re still no where near where we thought we would be by now. “Oh yea, we’ll have a working Beta out by June” - gimme a break! It’s been 3 and 1/2 years since then.

I’ve been modding/designing maps for a very long time, and at one point, even tried to make a Metroid take-off using a program called Gamemaker 6 (unregistered version), and I messed with that thing off and on for at least a year. I’ve been tootling with Starcraft maps for many-a-year… all of my inspirations for designing new game environments in which to play in started before I even had the opportunity to do so: while playing the game “Army Men: World War”…

I always thought about new ways to play a map.. or what new mini game-mode I could make inside of the already provided game-modes. “How many different ways could a battle be fought.” What the problem was with that game was there were only 3-4 good “skirmish” maps out of the ~16 offered. There were good things in each map.. and I thought that “only if I could just combine these unique qualities, I could create a fun level.” Of course I was only.. 10 then? I turned geek young.

Well it all boils down to now. Since then, I’ve taught myself intermediate 3D modeling with Blender, made a million maps in Worms Armageddon, Starcraft, Warcraft 2, and now Soldat… each getting more mature and better with age. Long short of it is, it takes a lot of time.

Still haven’t made my MMORPG though… but just you wait, it’s going to be 10x better than Wurm Online when it’s developed!

Offline iDante

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Re: Reply to MM's "Why your next 3D MMORPG will fail"
« Reply #1 on: April 13, 2009, 04:38:08 am »
BAH, I never was a big fan of the giant MMORPG's, aside from runescape (but I only liked that because it provided relief from homework).

WoW is the ultimate MMORPG. It has taken millions of dollars to create. A small group of people will not be able to even come close to what WoW can do, it's simply not possible.
Instead, in designing a game, try to stay within your limits. For most small developers, that means 2D.

Offline PANZERCATWAGON

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Re: Reply to MM's "Why your next 3D MMORPG will fail"
« Reply #2 on: April 13, 2009, 09:37:53 am »
i will make a 3d mmorpg

it will be just like world of warcraft

only it will be like the movie tron with a benevolent ai and raping sharks for experience points

Offline MofoNofo

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Re: Reply to MM's "Why your next 3D MMORPG will fail"
« Reply #3 on: April 13, 2009, 10:16:06 am »
nein! I will make a 3d mmorpg.

Except I will add another dimension and it will be an fps except with only one gun and the only person you can kill is yourself.

It will be a hit!

Offline LtKillroy

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Re: Reply to MM's "Why your next 3D MMORPG will fail"
« Reply #4 on: April 13, 2009, 11:22:45 am »
Mumorpugers aren't even that fun. Just because WoW makes gazzilions of dollars doesn't mean the next big thing to hit games is going to be one. My moneys on the next Hannah Montana game. Maybe Hannah Montana meets Jonas Brothers. Throw Rock Band in there for extra kicks.
L'audace, l'audace, toujours l'audace

Offline Blacksheepboy

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Re: Reply to MM's "Why your next 3D MMORPG will fail"
« Reply #5 on: April 13, 2009, 12:15:39 pm »
In other words I too readily flaunt my time.