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Health can be regenerated in three seconds if there are no shooting. If that's not possible, just simply have the health recovered in three seconds.
Quote from: tehsnipah on April 15, 2009, 04:22:39 pmHealth can be regenerated in three seconds if there are no shooting. If that's not possible, just simply have the health recovered in three seconds.While I do like the idea's of some of the perks(especially the mrtyrdom, I think that should be implemented in regular gameplay, as an excuse if u died before u got to use all ur grenades, then u still drop one.) But as for the health idea, no. It would make gameplay horribly SLOW, as everyone would peek their little heads out, take some damage, and then camp some more.
Maybe you should explain what the general idea is? Not everybody plays CoD and knows what a 'perk' is, including me.For starters, it isn't possible to just increase the fire rate of a weapon for one person. You can increase the rate of a weapon type by changing weaponmods, but that goes for all players instantly.Explosions cant get bigger, but clustering a few will make it look bigger, plus more sound.And there is no way to know if a player is shooting (unless he hits another player).
But as for the health idea, no. It would make gameplay horribly SLOW, as everyone would peek their little heads out, take some damage, and then camp some more.
C4, Claymore - those nades will explode after few seconds. They can't last longer.RPG-7 - weapons.iniFrag - cluster grenades?jug - possibleslieght - impossiblepower - possiblesonic - suicide bomb?double - impossiblemartyrdom - possibleQuote from: Lt. Sprizz on April 15, 2009, 08:13:33 pmBut as for the health idea, no. It would make gameplay horribly SLOW, as everyone would peek their little heads out, take some damage, and then camp some more.CoD - hide-shoot-hide(on lower difficulties you can move).I think health would be good, but 3 seconds is too short time, it should be sth like 5-7.PS. I played CoD only on single player.
I don't know if you played soldat enough. But no, most of these are possible you idiot, except for Sleight of Hand. I'm worried about that one. But except for that, they can all be scripted.
Double Tap - Faster fire rate. It's definitely nice for all auto users. (Command: /double)
(...)Sonic Boom - Huge grenade/bigger explosion. Although I don't have any idea if grenades can get a bigger bang in the game than ordinary explosion. (Command: /sonic or /boom)(...)
slieght can somewhat be possible by just ForceWeaponing the same weapon to auto reload once, rather then speeding up the actual reload time, it would make one instantaneous.
You could maybe add the 'Bandolier' perk. The one that enables you to hold more ammo than before. It would be nice to have for use with Deagles and the 'Double Tap' perk. (Aka: ownage)
That's what I was talking about. More ammo.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.