Author Topic: SOLDAT 1.5 RELEASED!  (Read 83564 times)

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Offline Crimson Goth

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Re: SOLDAT 1.5 RELEASED!
« Reply #100 on: April 18, 2009, 12:23:26 pm »
Yeah I beleive they are aware of it AV bugs too, and just abuse it lol

Offline AntiHero

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Re: SOLDAT 1.5 RELEASED!
« Reply #101 on: April 18, 2009, 01:49:01 pm »
The radio is hard to take out soldat is a fast paced game you dont time to pres sthe radio and 1.2.3 numbers :\
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Offline homerofgods

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Re: SOLDAT 1.5 RELEASED!
« Reply #102 on: April 18, 2009, 01:54:04 pm »
The radio is hard to take out soldat is a fast paced game you dont time to pres sthe radio and 1.2.3 numbers :\
lol taunt it nabb  :P

Offline AntiHero

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Re: SOLDAT 1.5 RELEASED!
« Reply #103 on: April 18, 2009, 01:59:25 pm »
The radio is hard to take out soldat is a fast paced game you dont time to pres sthe radio and 1.2.3 numbers :\
lol taunt it nabb  :P

My thoughts exactly :b
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Offline Dusty

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Re: SOLDAT 1.5 RELEASED!
« Reply #104 on: April 18, 2009, 04:09:36 pm »
Thanks for fixing the access code violations we get whenever we kill or get killed by someone with a name that's too long! <-----Sarcasm.

This bug ruins the f**king game for me because there's always some jackass who thinks having a name up to the character limit is awesome.
I've done pretty well by asking people to change their nicks.

Offline Bugs Revenge

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Re: SOLDAT 1.5 RELEASED!
« Reply #105 on: April 18, 2009, 05:39:22 pm »
" Added players head explodes sometimes(50% chance) if killed by a headshot from Barrett/Ruger (Bloooood!)."
Well done EnEsCe, it finally works normally  ;D

Offline Shinobars

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Re: SOLDAT 1.5 RELEASED!
« Reply #106 on: April 18, 2009, 05:52:07 pm »
The newly implemented exploding heads feature has to be the #1 improvement from 1.4.2 -> 1.5. :P

Offline Godefroy

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Re: SOLDAT 1.5 RELEASED!
« Reply #107 on: April 18, 2009, 07:01:35 pm »
What is PaltalkScene?

Offline Devastated Mind

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Re: SOLDAT 1.5 RELEASED!
« Reply #108 on: April 18, 2009, 07:04:39 pm »
The radio is hard to take out soldat is a fast paced game you dont time to pres sthe radio and 1.2.3 numbers :\

Actually with some practice you can use it just like taunts.

Offline Splinter-Snake

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Re: SOLDAT 1.5 RELEASED!
« Reply #109 on: April 18, 2009, 08:27:50 pm »
The radio is hard to take out soldat is a fast paced game you dont time to pres sthe radio and 1.2.3 numbers :\

Actually with some practice you can use it just like taunts.

This is truth.

Offline Kagesha

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Re: SOLDAT 1.5 RELEASED!
« Reply #110 on: April 18, 2009, 09:37:02 pm »
You can bind the radio to taunts......

Offline equu

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Re: SOLDAT 1.5 RELEASED!
« Reply #111 on: April 19, 2009, 02:17:05 am »
C:/Soldat/taunts.txt:

*11 EFC UP
*12 EFC MID
*13 EFC DOWN
*21 FFC UP
*22 FFC MID
*23 FFC DOWN
*31 INC UP
*32 INC MID
*33 INC DOWN

Copy/Paste to taunts.txt and HF!

Offline |_ancer

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Re: SOLDAT 1.5 RELEASED!
« Reply #112 on: April 19, 2009, 03:09:02 am »
Great work!

Offline LORD KILLA

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Re: SOLDAT 1.5 RELEASED!
« Reply #113 on: April 19, 2009, 05:53:03 am »
Sorry, but i detected an error in the server
The names in the F1 menu doesnt apear, so it still need to be fixed a little bit
I'll port a screen and a topic soonly...

Offline Bugs Revenge

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Re: SOLDAT 1.5 RELEASED!
« Reply #114 on: April 19, 2009, 06:34:47 am »
Sorry, but i detected an error in the server
The names in the F1 menu doesnt apear, so it still need to be fixed a little bit
I'll port a screen and a topic soonly...
It is only in Deathmatch and was reported already,
thx tho.

Offline TradeMAAK

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Re: SOLDAT 1.5 RELEASED!
« Reply #115 on: April 19, 2009, 02:05:09 pm »
Did you fix nade eats? Because that was number one problem with soldat. If not, well... I have no words lol
destroy

Offline Furai

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Re: SOLDAT 1.5 RELEASED!
« Reply #116 on: April 19, 2009, 02:25:27 pm »
I don't think this was fixed. It's common known as hit which is connected with netcode and AFAIK it wasn't changed.
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Offline Mercury92

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Re: SOLDAT 1.5 RELEASED!
« Reply #117 on: April 19, 2009, 02:55:22 pm »
What about colorbug?
[saw]  on 1.5.1

Offline homerofgods

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Re: SOLDAT 1.5 RELEASED!
« Reply #118 on: April 19, 2009, 03:08:13 pm »

Offline Sussumu

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COLOR BUG
« Reply #119 on: April 19, 2009, 03:56:04 pm »
   
I too am having problems in the colors of the map. Many scenary files are not loaded, I do not know why. In place is a black square with some colored stripes that hinder much.