Author Topic: UPDATED: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod  (Read 24425 times)

0 Members and 1 Guest are viewing this topic.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
UPDATE V2 Patch is attached to this first post.


Patch Notes-

-New .png interface weapons

-Modified Team1 Gostek

-Modified Weapons_realistic.ini, increased weapon accuracy, makes easier shots when moving.




----Ghost Recon Advanced Warfighter: Total Conversion Mod By Scout----
Taken from readme

NOTE: THIS MOD IS ONLY FOR REALISTIC MODE. If you'd like to convert it to Non realistic, by all means go ahead.

Features-

-Tactical style of gameplay
-GRAW Fonts
-GRAW style weapon properties
-Invisible bullets! Keep you head down soldier!
-New sounds
-Weapon Graphics
-Custom Interface (registered users only)
-Mp3 Pack; Action and ambience soundtracks
-New Default.txt
-2 different gosteks, Red team Ghosts and Blue team Rebels
-14 Bots added
-Added a modlauncherbg for Serial K!ller's launcher.

=Weapons=

Primary

1. Dual Beretta M9s
2. MP5SD
3. SCAR-L
4. M8
5. M1014( none of the gr games ive seen offered any shotgun types, improvised a 'potential to -be' shottie
6. PSG-1
7. RPG-7
8. Barrett M99
9. Crye MR-C
0. MK 48

Secondary
Socom. Glock 18
Knife. OKC-3S bayonet ( same case as the M1014)
Chain. C4 Pack ( same here too.. instead of blowing people up, you blow yourself and anyone near you XD)
Law. ZEUS MPAR


Bow. SCAR-H
F.Arrows. EGLM



Screenshots

Cursor-


Player Arrow-


Weapons-

SCAR-H/EGLM


Gosteks-

NOTE: Colours of the ghosts can be obtained via custom colour settings Rred 208, Green160, Blue.14 respectively

Red Team Ghosts



Blue Team Rebels



Ingames





Menus





CREDITS:

Sound tracks ripped and provided by even248 from final fantasy shrine forums
Anyone who posted on my topics on suggestions... tho there were'nt many
ME for being such a workaholic b*****d staying up to 4am at night working on this..
Ubisoft, for creating the awesome game GRAW XD
MM for soldat!

Download ( Filesize 28.42 MB) and enjoy soldier!! :D :D
http://www.mediafire.com/download.php?nn3tyzny2zq
« Last Edit: April 26, 2009, 06:48:33 am by scout »

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #1 on: April 20, 2009, 03:57:40 am »
Dammit, just found some gostek bugs, will post a patch as soon as possible
« Last Edit: April 20, 2009, 04:00:02 am by scout »

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #2 on: April 20, 2009, 07:08:28 am »
wait, how did you colored the gosteks?
id like to the same

and love the interface weapons

ill try it later, but it seems like it will be great
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #3 on: April 20, 2009, 10:49:42 am »
never did colour any of the gosteks XD i just made em plain white then applied the colours ingame.

thnx :D

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #4 on: April 20, 2009, 11:46:06 am »
I thought the torsos and headger get colored to red/blue/yellow/green when you play in  teams. ???
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #5 on: April 20, 2009, 12:59:44 pm »
thats when your clan match feature in the soldat config is off. turn it on so all team members will have the same colour set.

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #6 on: April 23, 2009, 08:22:13 am »
I like it. The weapons would be better if they were smaller, and were outlined more. It's quite fun though, good job.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #7 on: April 23, 2009, 02:16:15 pm »
thnx :P. im not really on likeing outlined weapons makes it look cartoony XD

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #8 on: April 23, 2009, 08:35:49 pm »
thnx :P. im not really on likeing outlined weapons makes it look cartoony XD

I only suggested it as it would look more soldaty. :D

It's good though, don't get me wrong.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #9 on: April 23, 2009, 09:51:48 pm »
no worries XD

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #10 on: April 23, 2009, 11:03:55 pm »
You should make some GRAW maps.

EDIT: ooo 300th post...

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #11 on: April 24, 2009, 06:13:38 am »
no way, hose :D i can't map for crap

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #12 on: April 24, 2009, 07:10:18 am »
no way, hose :D i can't map for crap

Well, I love GRAW and I'll make a map or two for your mod after mine. It'll be a remake of my favourite map, swamp airfield from Island Thunder, with maybe a monument hill remake as a second map.
« Last Edit: April 24, 2009, 07:13:23 am by Gnoblar »

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #13 on: April 24, 2009, 08:27:30 am »
only one thing bad to say as of yet.....
Your Glock 18 looks.....well.....Awful......
but the rest of the guns look fairly good.

GJ. 8)

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #14 on: April 24, 2009, 08:53:44 am »
Why you still stand with not adding outlines to weapons?

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #15 on: April 24, 2009, 08:56:05 am »
no way, hose :D i can't map for crap


Well, I love GRAW and I'll make a map or two for your mod after mine. It'll be a remake of my favourite map, swamp airfield from Island Thunder, with maybe a monument hill remake as a second map.


yes please :D do it for me, do it for GRAW! i was actually thinking of doing a map. the problem is the map layout itself.. should it be TW NO jets style? or ... Multi leveled- flying maps?


only one thing bad to say as of yet.....
Your Glock 18 looks.....well.....Awful......
but the rest of the guns look fairly good.

GJ. 8)
XD well, doing the glock was no easy task, the shape was pretty hard to capture. but anyway, what makes it aweful?

Why you still stand with not adding outlines to weapons?

you may think im stingy or lazy or something, but after outlining a weapon, it looks more of a lump than a weapon itself, and frankly i just DON'T like looking at outlined weapons.
« Last Edit: April 24, 2009, 01:02:18 pm by scout »

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #16 on: April 24, 2009, 09:00:41 am »
XD well, doing the glock was no easy task, the shape was pretty hard to capture. but anyway, what makes it aweful?

Imo, too long grip and barrel ending should be flat.

you may think im stingy or lazy or something, but after outlining a weapon, it looks more of a lump than a weapon itself, and frankly i just DON'T like looking at outlined weapons.

Then you could try workin' on .png. It would make your weapons without outlines look way better. Some anti-aliasing and some shades and it would be awesome.

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #17 on: April 24, 2009, 09:36:45 am »
The maps will be TW style with plenty of cover.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #18 on: April 24, 2009, 01:04:25 pm »
The maps will be TW style with plenty of cover.

hmm, ok :D could you also try making a GRAW map? like for example... Strong Point.. Coup 'D teat... NORAD on the line... Guardrail IX doing this would make a great addition to the mod :)

Then you could try workin' on .png. It would make your weapons without outlines look way better. Some anti-aliasing and some shades and it would be awesome.

ive never really used png before, except for the bullets. Does it handle the same way as bmp? I do know that the background is black instead of lime green.

EDIT: ive tried doing a black background for a weapon.. it does'nt seem to work, all it shows is a black lump.

XD well, doing the glock was no easy task, the shape was pretty hard to capture. but anyway, what makes it aweful?

Imo, too long grip and barrel ending should be flat.

you may think im stingy or lazy or something, but after outlining a weapon, it looks more of a lump than a weapon itself, and frankly i just DON'T like looking at outlined weapons.

Then you could try workin' on .png. It would make your weapons without outlines look way better. Some anti-aliasing and some shades and it would be awesome.

ill re-do '18's barrel and grip then.
« Last Edit: April 24, 2009, 01:23:59 pm by scout »

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: Ghost Recon Advanced Warfighter(GRAW)Total Conversion mod
« Reply #19 on: April 24, 2009, 01:42:37 pm »
good and when your at it try adding some more light to it to give you some ideas
you can look at my Glock 19 in black death's arsenal.