Author Topic: Daanz - Animated scenery test map  (Read 2352 times)

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Offline smiluu

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Daanz - Animated scenery test map
« on: April 21, 2009, 05:22:21 am »
I was worried that I would be the only one who wouldn't understand how to get these working, but Im
hellova proud of meself now. check it out ;]

Those dancing peanuts seems to be bugging because of the opacity settings, or then it just doesnt like green backgrounds :/
(or it also could be that, I wasnt focusing while doing the quality settings)
« Last Edit: April 21, 2009, 05:36:38 am by smiluu »

Offline zakath

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Re: Daanz - Animated scenery test map
« Reply #1 on: April 21, 2009, 05:37:11 am »
lime green won't work as "transparency" on the gifs instead use the built in transparency in the gif format.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline smiluu

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Re: Daanz - Animated scenery test map
« Reply #2 on: April 21, 2009, 06:07:19 am »
lime green won't work as "transparency" on the gifs instead use the built in transparency in the gif format.
It did work in one gif I tried earlier, but it always printed a limegreen shape of earlier frame. (surrounding limegreen did go transparent however)

Offline Jakious

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Re: Daanz - Animated scenery test map
« Reply #3 on: April 21, 2009, 03:51:11 pm »
Hahaha dancing peanuts ftw

Offline Underworld

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Re: Daanz - Animated scenery test map
« Reply #4 on: April 26, 2009, 11:00:43 am »
I was worried that I would be the only one who wouldn't understand how to get these working, but Im
hellova proud of meself now. check it out ;]

Those dancing peanuts seems to be bugging because of the opacity settings, or then it just doesnt like green backgrounds :/
(or it also could be that, I wasnt focusing while doing the quality settings)
how sonsukka GODDAM HOWWWW ????
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?