Author Topic: INF_Mushcave  (Read 1027 times)

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Offline Fuhreak

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INF_Mushcave
« on: April 21, 2009, 11:11:14 pm »


"Changed" the map into an INF map because well, someone suggested I do that, because of the contest, and I personally felt this was more that style of map anyway.

The map is overall the same as when I released it as a CTF, http://forums.soldat.pl/index.php?topic=33904.0

But now it has about 100 less polys, somewhat more flat ground in areas, and waypoints.

Note: Bots will "hang" sometimes in the cave entrance, they do get out, just takes them awhile.

Edit: Almost forgot to add the map there.  ::)
« Last Edit: April 21, 2009, 11:12:58 pm by Fuhreak »

Offline croat1gamer

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Re: INF_Mushcave
« Reply #1 on: April 22, 2009, 05:07:06 am »
Really interessing map, you might shade the cave, and did you placed a huge poly on the hole in the sky to prevent m79 flying? (cant play currently soldat)

And some sceneries would be nice.

But id play on it, and maybe the lower tunnel should be easer to go with, as it looks slower than the lower part, so not much ppl would use it imo.
« Last Edit: April 22, 2009, 05:08:37 am by croat1gamer »
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Offline Fuhreak

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Re: INF_Mushcave
« Reply #2 on: April 22, 2009, 02:50:30 pm »
I did it more for fun, not for the contest, I don't really plan on touching this again.

Also no there's no poly to stop M79 flying, but the polys that make the outside top part of the course are deadly.