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I'm totally agreeing with you. Inf has a lot of potential as gamemode, but making hectic/balanced/smooth inf map is so damn hard.My favourite is the fourth scetch, something cool could happen from that. 1st and 3rd scetch has the same basic issue, alpha has to start from very bottom to attack, that requires a lot of hopeless climbing = not fun. 2nd scetch messes up on that the black flag is also falling one, and bravo cant get points when the flag is not stable, to my knowledge.
Might the maps you tested be any of mine perchance...? I've always wanted to know what someone really thought about, in terms of the gameplay, for Foundation, as I thought that what I did with Bravo's base was rather innovative (:
Well the reason why most maps have caves and forts and bunkers to stage battles throughout is simple because that is the most natural and imitates what it may be like in real life (i.e. infiltrating a fort on a hill). Alpha always usually has the downside because Bravo purposely builds their fortresses to withstand attack. In that case, if will take a larger army (more Alpha deaths) to capture a fortress.Yes, Soldat is not real life - we can stretch the bounds of infinity for the sake of good gameplay.Might the maps you tested be any of mine perchance...? I've always wanted to know what someone really thought about, in terms of the gameplay, for Foundation, as I thought that what I did with Bravo's base was rather innovative (: