Author Topic: ctf_HighlandHills - by DarkCrusade  (Read 627 times)

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DarkCrusade

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ctf_HighlandHills - by DarkCrusade
« on: April 24, 2009, 10:24:14 pm »
Hi there, ctf_HighlandHills (shorter ctf_HH) is my newest mapping project and nearly finished.

Spawns: Flags are in those caves left and right mid
            Grenades spawn at bases
            Medikits and bonuses drop from the middle heaven
            Players spawn at top and some lower left and right

Properties: Polygons: 2221 (1 more maybe? :) )
               Scenery: 53 (more will be added)
               Spawns: 31
               Colliders: 0 (will be added after some testing)
               Waypoints: 0 (could need a waypointer if the map is finished)
               Dimensions: 2332x2485 (big)

« Last Edit: April 24, 2009, 10:32:09 pm by DarkCrusade »

Offline Suowarrior

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Re: ctf_HighlandHills - by DarkCrusade
« Reply #1 on: April 25, 2009, 01:52:54 am »
Looks like cool theme. Flags and player spawn sounded that they are okay.

DarkCrusade

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Re: ctf_HighlandHills - by DarkCrusade
« Reply #2 on: April 25, 2009, 02:18:42 am »
When you look on the map and turn on the wireframe at the clouds you can see a bow of black invisible polys. Do you think I should give the map MORE polys than now to make it all stone? The polygoncount is big even without that [pigtail]

Offline Dragstie

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Re: ctf_HighlandHills - by DarkCrusade
« Reply #3 on: April 25, 2009, 04:35:32 am »
i love the way of your shading style in this as well as hillside:)

but maybe you should add some more variation in the visuals instead of just 100% symmetric

DarkCrusade

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Re: ctf_HighlandHills - by DarkCrusade
« Reply #4 on: April 25, 2009, 05:20:09 am »
Next mapproject will probably be unmirrord :)