Author Topic: ctf_Magmatic - by DarkCrusade  (Read 1096 times)

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DarkCrusade

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ctf_Magmatic - by DarkCrusade
« on: April 25, 2009, 04:57:39 am »
ctf_Magmatic - by DarkCrusade

The map is made in half an hour, I simply wanted to get this layout out of my head :) It is vulcan themed and has a flagthrowingoption in the middle. If you are good you hit the hole where the flags are spawning and a teammate can easily cap. Players spawn up left and right, medikits on this sharp edge below the spawns, but so that you cant get them easily for spawning, grenades are up and bonuses low. The flagbases are supposed to be easy nadeable to make capping a bit harder since you can easily throw it through the middle. The low route is supposed to be the fastest to come to the enemy flag and you dont need to pass the enemies spawns. That is why grenades spawn at the top, because most of the battle will concentrate there.


« Last Edit: April 25, 2009, 05:18:30 am by DarkCrusade »

Offline Blacksheepboy

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Re: ctf_Magmatic - by DarkCrusade
« Reply #1 on: April 25, 2009, 11:58:43 am »
Yikes.  While it's good in theory, I don't think this executes that theory very well... in other words: it doesn't look very flow-esque.  While it looks nifty, the jagged corners would be more irritating than neat or exotic.  I guess I'm speaking more about the bottom route area.

DarkCrusade

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Re: ctf_Magmatic - by DarkCrusade
« Reply #2 on: April 25, 2009, 01:06:40 pm »
Yikes.  While it's good in theory, I don't think this executes that theory very well... in other words: it doesn't look very flow-esque.  While it looks nifty, the jagged corners would be more irritating than neat or exotic.  I guess I'm speaking more about the bottom route area.

I see what you mean, I will make these corners more like moving directory :)



UPDATED VERSION
« Last Edit: April 25, 2009, 01:33:47 pm by DarkCrusade »