Author Topic: ctf_Rund(temporary name) + TheCage  (Read 654 times)

0 Members and 1 Guest are viewing this topic.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
ctf_Rund(temporary name) + TheCage
« on: April 25, 2009, 12:28:27 pm »
Here's my 2 maps that im working on atm, the ctf map got 2 versions. And I suggest that you check them ingame if you are interested how it looks, the overview picture's are bad.

Tell me what you think and if you got any suggestions please post them, btw they aren't bug fixed. Also if someone has some nice GIF sceneries please give me :) I love them.




« Last Edit: April 25, 2009, 12:30:58 pm by Biggles »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Rund(temporary name) + TheCage
« Reply #1 on: April 25, 2009, 12:52:26 pm »
I didn't down any of the maps
man! that ctf map could be very good if you try a more traditional map. spawns seems to be far away from action

about the cage... nice theming, but I think that this map has not that roundy movement that DM maps request. (upper island is kinda useless)

« Last Edit: April 25, 2009, 12:54:01 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade