Author Topic: Soldat StoryMode  (Read 5247 times)

0 Members and 1 Guest are viewing this topic.

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Soldat StoryMode
« on: April 25, 2009, 09:15:53 pm »
I was wondering about this - wouldn't it be kinda cool if soldat had a story mode?  I think the idea of progressively harder missions with some kind of hiscore system would keep people interested.  It could span a full range of situations (ie, surrounded gunfights, ambushes, boogie slaying, infiltration/metal gear solid s**t :P).  It could also be used as a learning mechanism for newer players - instead of being massacred in servers by veteran players, they can build their skills in missions (since normal bot play is pretty boring).

I've done an example of an idea for a first mission kinda thing to show kinda what I was thinking.

Gimme your opinions on this ;D
« Last Edit: April 25, 2009, 09:19:43 pm by p0ppin »
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Soldat StoryMode
« Reply #1 on: April 25, 2009, 09:19:35 pm »
Well if someone is willing to do it...it looks pretty cool especially for new players. And making like mission modes and challenge modes would be cool if you get really bored. I'll suport this but are you willing to do it?
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: Soldat StoryMode
« Reply #2 on: April 25, 2009, 09:21:16 pm »
Hell, not sure if this would be a one man job, though I'd happily make maps for this if its widely supported :)  and some mission stories/dialogue too ;D.

As for coding, I'm quite hopeless :P
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Soldat StoryMode
« Reply #3 on: April 25, 2009, 09:23:15 pm »
I'm sure if the maps are going to be supplied people will be willing to help with the coding as you are saying. But as it gets more popular I'm sure more mappers will be encouraged to create more maps regarding this gamemode. Although myself, im a very poor mapper in which I've only made one climb map.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: Soldat StoryMode
« Reply #4 on: April 25, 2009, 09:27:03 pm »
Well, we'll see what everybody else thinks I suppose :P  I'm sure theres somebody out there that can see a huge flaw in all of this ;)  As for me, I'm off to bed, night  ;D
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Soldat StoryMode
« Reply #5 on: April 25, 2009, 09:29:29 pm »
if you manage to get mappers, coders and people interested on this this MIGHT work. apart from that it's quite a far idea.

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #6 on: April 25, 2009, 10:09:55 pm »
Not going to happen. It'd be cool to see. But it's not going to happen.

Trigger systems would be good to see, but it's not happening.

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #7 on: April 26, 2009, 02:57:52 am »
Not going to happen. It'd be cool to see. But it's not going to happen.

Trigger systems would be good to see, but it's not happening.

Never saw the storymode and the storymode 2 by Zakath? I´d like to see this implemented, especially because newbies start at 0. They can walk through the storymode and learn the things by doing instead of reading the whole readme AND you could choose between the special tutorials which could be even appreciated by progamers wanting to get better at some special things like the filipino backflip. Also you could train them in getting the ass from spawn on a climbmap to the finishing line!

I F12 this, and I would help with making some maps :)

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Soldat StoryMode
« Reply #8 on: April 26, 2009, 03:07:21 am »
Sounds like a good idea, the mission mod that zakath (i think) made was kind of half of the way towards what you suggest.

Quote from: DarkCrusade
filipino backflip
Wait, what? Have you been listening to Jayvee too much?
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #9 on: April 26, 2009, 03:16:19 am »
Sounds like a good idea, the mission mod that zakath (i think) made was kind of half of the way towards what you suggest.

Quote from: DarkCrusade
filipino backflip
Wait, what? Have you been listening to Jayvee too much?

Yes, was a joke for those who know him ;D

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #10 on: April 26, 2009, 04:36:48 am »
Never saw the storymode and the storymode 2 by Zakath? I´d like to see this implemented, especially because newbies start at 0. They can walk through the storymode and learn the things by doing instead of reading the whole readme AND you could choose between the special tutorials which could be even appreciated by progamers wanting to get better at some special things like the filipino backflip. Also you could train them in getting the ass from spawn on a climbmap to the finishing line!

I F12 this, and I would help with making some maps :)

You'd need a trigger system to make a descent one, and I don't think that's scriptable, though i'd be happy to be proven wrong.

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #11 on: April 26, 2009, 04:56:32 am »
Never saw the storymode and the storymode 2 by Zakath? I´d like to see this implemented, especially because newbies start at 0. They can walk through the storymode and learn the things by doing instead of reading the whole readme AND you could choose between the special tutorials which could be even appreciated by progamers wanting to get better at some special things like the filipino backflip. Also you could train them in getting the ass from spawn on a climbmap to the finishing line!

I F12 this, and I would help with making some maps :)

You'd need a trigger system to make a descent one, and I don't think that's scriptable, though i'd be happy to be proven wrong.

Like I said you don´t seem to know the story mod by Zakath

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1906
    • TransHuman Design
Re: Soldat StoryMode
« Reply #12 on: April 26, 2009, 07:00:59 am »
I'm not sure, we don't have any destructive polys? So shooting vent off is inoperable. ;d
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Soldat StoryMode
« Reply #13 on: April 26, 2009, 07:36:55 am »
Soldat is aimed for intense gameplay, no strategical crap. This is not the game to do such thing.

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #14 on: April 26, 2009, 07:46:11 am »
~Niko~, it is not a gamemode for playing with others and it is for tutorials ... you can get that :)

Offline Underworld

  • Camper
  • ***
  • Posts: 338
  • Mapper
Re: Soldat StoryMode
« Reply #15 on: April 26, 2009, 08:04:12 am »
Its a Multiplayer online game lets keep it that way eh...
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: Soldat StoryMode
« Reply #16 on: April 26, 2009, 08:53:34 am »
Soldat is aimed for intense gameplay, no strategical crap. This is not the game to do such thing.

Its a Multiplayer online game lets keep it that way eh...

I'm not trying to undermine the foundations of soldat here guys.  I have played it for a while, i KNOW it's meant to be an intense/fast-paced game.  However, I think when you're just starting out, the fast-paced aspect can be a bit frustrating.  How many new players do you think soldat has lost because they went into a server and got killed 20 times in a row before they remembered how to move?  It's not like the implementation of this idea will force all servers to be slow-paced with advice shooting across the screen :P.
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #17 on: April 26, 2009, 09:01:44 am »
No I haven't seen the storymode mod. Of it's a script it's useless to me. I don't think you can have a singleplayer offline script.

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1906
    • TransHuman Design
Re: Soldat StoryMode
« Reply #18 on: April 26, 2009, 09:24:42 am »
First thing in this tutorial should be: "Go to 'Player' tab and change your in-game nick from Major to whatever you like." ;p
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline zyxstand

  • Veteran
  • *****
  • Posts: 1106
  • Mother of all Bombs
Re: Soldat StoryMode
« Reply #19 on: April 26, 2009, 12:39:12 pm »
First thing in this tutorial should be: "Go to 'Player' tab and change your in-game nick from Major to whatever you like." ;p

hahaha
story mode would rock. triggers would rock. if we have triggers, we could get more ppl working on a story mode... (Soldat\Missions\mission1.smm)
and ppl could make custom missions etc.
it deviates from soldat's style, but for a game that's under heavy development (even after 8 yrs) that might not be a bad idea, as long as its original contents stays (ie: the way multiplayer is played)
Can't think of anything original to put here...

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #20 on: April 26, 2009, 01:08:53 pm »
Gnoblar, I see you dont get what this thread means ... if we talked about a script it wouldn´t be in "Game Improvements / Suggestions" but in one of the scripting subforums.

Playing the storymode (not mod) can be slower than normal game, but that is just realistic since you cant rush a whole mission in real combat even if you are Rambo and seem to evade every bullet ...

Instead of desperating newbies on servers with progamers they can walk through a little list of tutorialmissions and get into Soldat. Then they can play normally with others and don´t get the ass out of this game. Nearby it offers a new way of doing maps. Mapping community can raise and we will see more of them [pigtail]

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: Soldat StoryMode
« Reply #21 on: April 26, 2009, 02:04:30 pm »
Sorry lads. Unless you can script it it's not gonna happen.
I fucking miss all you cunts!

Offline SpiltCoffee

  • Veteran
  • *****
  • Posts: 1579
  • Spilt, not Split!
    • SpiltCoffee's Site
Re: Soldat StoryMode
« Reply #22 on: April 27, 2009, 01:27:32 am »
MissionMod. Have fun.

(Although it may be broken on Soldat 1.5.0/Dedicated Server 2.6.4.)
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Soldat StoryMode
« Reply #23 on: April 27, 2009, 02:17:45 am »
well mission mod 2 work with 1.5 however not at it fullest potential because of problems with forceweapon and paradroping bots getting stuck in the air.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Ragnaros

  • Soldier
  • **
  • Posts: 245
Re: Soldat StoryMode
« Reply #24 on: April 27, 2009, 03:45:57 am »
Quote from: zyxstand
story mode would rock. triggers would rock. if we have triggers, we could get more ppl working on a story mode... (Soldat\Missions\mission1.smm)
and ppl could make custom missions etc.
it deviates from soldat's style, but for a game that's under heavy development (even after 8 yrs) that might not be a bad idea, as long as its original contents stays (ie: the way multiplayer is played)

billion times JYEAHS!!!!!111oneoneeleven

f12 surely! |TRIGERS|! we need |TRIGERS|! and scripts implented in offline game, not only online

i think the mapping community is ready to make some maps but give them Trigers!

ps:
MissionMod. Have fun.
hmmm Hexer and MissionMod are online... cant agree

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #25 on: April 27, 2009, 06:27:45 am »
Well then give me the link, DarkCrusade and I'll try it. I understand this thread, but I think it's mostly scriptable, therefore unlikely to be added.

Offline zyxstand

  • Veteran
  • *****
  • Posts: 1106
  • Mother of all Bombs
Re: Soldat StoryMode
« Reply #26 on: April 28, 2009, 02:30:46 pm »
nah it's not mostly scriptable. triggers are not very effective in scripting. multithreading works at best once a second which is not enough for fully functional triggers. plus polygon disappearance would be most useful. Plus specific bot controls are not available yet either. (like making them move specifically how you want to, firing at specific targets, etc.)
Can't think of anything original to put here...

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: Soldat StoryMode
« Reply #27 on: April 28, 2009, 02:41:30 pm »
Perhaps multiple map versions would work?  Like... after so-and-so enemys have been killed, the map switches to basically the same thing but with a door open?  Player enters elevator -> the nextmap would be the same but with the elevator on a new floor..?  Just brainstorming lol. :P


(although I'd rather see some innovation with mapmaking, polygons, and trigger effects in soldat ;) animated scenery is nice...but not really a game-changing update.)
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #28 on: April 29, 2009, 12:16:49 am »
I dont know the name of the server anymore, but it is Zakaths so just ask him :)

To topic: Yes, we would need a new mapformat and a new mapmaker OR an update of Polyworks ... the format would need scripting (e.g. if 10 hits [p43] == true do delete p43 --!! p stands for polygon) and special botbehaviour that should be scriptable too, even spawnpoints should be scriptable, like if player hits [p=12], spawn boogieman on [s3] and s would stand for spawn :)


Offline |_ancer

  • Soldier
  • **
  • Posts: 153
  • again and again.
Re: Soldat StoryMode
« Reply #29 on: April 29, 2009, 06:39:52 am »
This seems a far far away before it is implemented in Soldat as a main thing.

MissionMod is like Soldat StoryMode script.

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Soldat StoryMode
« Reply #30 on: April 29, 2009, 06:40:55 am »

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #31 on: April 29, 2009, 09:27:15 am »
I would indeed like to see a new polyworks with .GIF support and the abilty to refresh your scenery list without restartinh polyworks.

Offline poodleinacan

  • Soldier
  • **
  • Posts: 113
Re: Soldat StoryMode
« Reply #32 on: April 29, 2009, 01:03:25 pm »
And why not ad a CO-OP play with the story mod.
Eventually the difficulty would have to be higher. More players means more difficulty.
After 3 years, I'm back on the forums!

Offline The Epic Guy

  • Soldier
  • **
  • Posts: 205
  • No more foreplay
Re: Soldat StoryMode
« Reply #33 on: April 30, 2009, 09:15:58 pm »
If there was a story mode, chances are people will play it only once, because stories have endings.

Just look at super smash bros brawl.

Offline poodleinacan

  • Soldier
  • **
  • Posts: 113
Re: Soldat StoryMode
« Reply #34 on: May 01, 2009, 06:43:41 am »
yea, but if we make maps for story mode, it will be in constant update and things.
Also , it could be ,like a story mode...with updates if we want, and maps with situations to play on.
After 3 years, I'm back on the forums!

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: Soldat StoryMode
« Reply #35 on: May 01, 2009, 08:19:56 am »
This has been suggested before, and I think MM has been thinking about this for some time, at some stage it will be implemented, the problem is that at this time MM is still busy fixing up 1.5 and his other games, berserker and link dead. Once all of that is done (Long time from now, probably) he's going back to upgrading soldat.
b&

Offline rayanaga

  • Soldier
  • **
  • Posts: 143
  • ~Fur flying~
    • Kryonex
Re: Soldat StoryMode
« Reply #36 on: May 01, 2009, 11:56:53 pm »
I think this Story mod would be pretty neat to implement in a regular soldat server.

As for triggers, I believe  if you use some FastIdle methods you can get past the 1 second barrier. No, that doesn't include ThreadFunc because we all know that that is quite unstable.

As for mission mod, I believe you could make the Story Mod a bit more elaborate then the Mission mod.

I'm for the story mod.
[kY] Kryonex - Your local zombie fanatics.
http://www.kryonex.com/

Offline HeavyMetal.Penguin91

  • Major(1)
  • Posts: 33
Re: Soldat StoryMode
« Reply #37 on: May 02, 2009, 12:42:18 am »
Not going to happen. It'd be cool to see. But it's not going to happen.

totally agree with this, no ones going to bother to make a single player campaign, story mode, whatever, to a multiplayer game.
(">

Offline lopezz

  • Major(1)
  • Posts: 3
  • i like big butts
Re: Soldat StoryMode
« Reply #38 on: May 10, 2009, 10:03:59 pm »
Hell, not sure if this would be a one man job, though I'd happily make maps for this if its widely supported :)  and some mission stories/dialogue too ;D.

As for coding, I'm quite hopeless :P
me too, i couldnt do that coding junk, but i do now how to make a nice map, and i could do an awsome storyline for it >:( but this is just as hopeless as parachute kits flash grenades and VEHICLES(&) TURRAIN DESTRUCTION, all great things, but meker of game was too lazy, we could have had millions upon millions of players if vehicles would justbe added, and instead of everyone complaining, wecould have been one great happy fragging family   [Alphaguy] :'( no vehicles makes me cry

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: Soldat StoryMode
« Reply #39 on: May 11, 2009, 03:25:56 am »
^^Haahaaah, I love this kid!  [retard]
I fucking miss all you cunts!

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: Soldat StoryMode
« Reply #40 on: May 11, 2009, 09:30:37 am »
Hell, not sure if this would be a one man job, though I'd happily make maps for this if its widely supported :)  and some mission stories/dialogue too ;D.

As for coding, I'm quite hopeless :P
me too, i couldnt do that coding junk, but i do now how to make a nice map, and i could do an awsome storyline for it >:( but this is just as hopeless as parachute kits flash grenades and VEHICLES(&) TURRAIN DESTRUCTION, all great things, but meker of game was too lazy, we could have had millions upon millions of players if vehicles would justbe added, and instead of everyone complaining, wecould have been one great happy fragging family   [Alphaguy] :'( no vehicles makes me cry

Well next time before you post or embrace a shit idea use yer head!
We already got way too many bus to fix, and the netcode is taking up a lot of their time in the maintenance department of soldat...Adding vehicles and destructible terrain (Worms freak....) would cause an even bigger set back and less concentration on the netcode and weapon balance, either go do the scripts on your own, or stop playing soldat... 
b&

Offline AntiHero

  • Camper
  • ***
  • Posts: 289
  • INF all the way!
    • TheAllStarsClan Site
Re: Soldat StoryMode
« Reply #41 on: May 11, 2009, 04:01:48 pm »
Well maybe someone can MAKE A SERVER OF IT THAT BE SEXI :D
Infiltration|Veterinarian

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #42 on: May 12, 2009, 06:21:13 am »
I'll be doing a games developing course in Uni. If soldat is still running (I doubt it, Link-Dead will be for us then), then I'll apply to help patch it/upgrade it etc. I'm very eager to help, I just don't have the knowledge.

Offline [SIRS]Foxconn^^2012

  • Soldier
  • **
  • Posts: 194
Re: Soldat StoryMode
« Reply #43 on: May 12, 2009, 01:25:45 pm »
This is a beautiful idea ;D F12'ED!!!!!1!!1!1!!11!!!

Offline D4NG3R NL

  • Soldier
  • **
  • Posts: 130
  • You got Rickroll'd
Re: Soldat StoryMode
« Reply #44 on: May 15, 2009, 07:36:23 am »
This wont happen, But doing this as an intro would be awesome :D.
You would also learn how to:

Throw & aim grenades
Zoom in & out with your sniper
Learn the arch of the M79
Learn how to use your jets



                  Forum Rules   -   Search

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #45 on: May 15, 2009, 08:45:13 am »
This wont happen, But doing this as an intro would be awesome :D.
You would also learn how to:

Throw & aim grenades
Zoom in & out with your sniper
Learn the arch of the M79
Learn how to use your jets

in addition
Flagthrow
some practics with different autos
backflipping + running fast
use of ruger and eagles
afterwards some ricocheing for better players and stuff like that

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Soldat StoryMode
« Reply #46 on: May 15, 2009, 09:10:03 am »
Hey is someone actually gonna script this...or are we just giving ideas?
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Soldat StoryMode
« Reply #47 on: May 17, 2009, 09:20:12 am »
Hey is someone actually gonna script this...or are we just giving ideas

I think it's just for ideas. If someone was going to script it, they'd make a topic in the scripting forum.

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Soldat StoryMode
« Reply #48 on: May 17, 2009, 10:20:24 am »
how the heck could we script that anyways lol

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Soldat StoryMode
« Reply #49 on: May 17, 2009, 01:37:47 pm »
I'd like to script something but this is out of my possibilities.

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 771
  • Strange thing
Re: Soldat StoryMode
« Reply #50 on: October 09, 2010, 11:31:58 am »
Heyy, this is an old topic but I got same idea, and I think this is going to work, just if we find some mappers, and that s**t. But MM is telling to us a bit that he haves no money much left, and we could make this singleplayer campaign real, but just to registered players. It could save soldat or save soldat staying free, not like WoW. (though soldat being like WoW [I mean payment] kills it) I started new topic for this before I readed this, and we maybe better continue talking there. And I'm the first making the story and maps. Here's my topic: http://forums.soldat.pl/index.php?topic=39010.0. And it could be a tournament too, at same.

 or weren't this cool:
Sorry if I'm insolent.

DarkCrusade

  • Guest
Re: Soldat StoryMode
« Reply #51 on: October 09, 2010, 11:48:52 am »
Soldat's developer is EnEsCe. MM is a minor character right now. At Soldat's current developing pace there is no time to create another buggy gamemode. Making it only available to registered users is futile as well since the keys to register Soldat are -sadly- being spread all over the internet. Additionaly, by no chance people would register just to play this special gamemode. The idea may be great, but if you really need something like this, play MissionMod by Zakath (you can find it here on SoldatForums).

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 771
  • Strange thing
Re: Soldat StoryMode
« Reply #52 on: October 10, 2010, 10:29:20 am »
You really hitted me down  :P
Sorry if I'm insolent.