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Because making 10 new, unique maps and dumping the last ones is so much easier than implementing a few slight functions?
Soldat is fast. If you fracture rushes by making much more cover places and bullet-catching polygons, it'll slow down by a lot: and eventually, you could be playing Worms Armagedon aswell.
under all circumstances the higher player will win, and skill will be determined by who can get higher
Quote from: Demonic on August 05, 2006, 07:42:15 amBecause making 10 new, unique maps and dumping the last ones is so much easier than implementing a few slight functions?Yes. I'm sure you haven't forgot the numerous balance changes made in Soldat so far... not exactly easy.
Quote from: †on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
I think more maps should focus on making barriers to stop spawnkilling