Author Topic: ctf_Blizzardious--by Drag  (Read 934 times)

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Offline Dragstie

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ctf_Blizzardious--by Drag
« on: April 28, 2009, 08:36:27 am »
ctf_Blizzardious

By Drag
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"And the world was laid in a dead waste of ice after the raging of the great BLIZZARD"

ctf_Blizzardious:)
first i wanna say that this is a map based on a sketch by Elorok

The texture is my own:)

the buttom of map is ice(i guess you already figured that out)

Map info:
Jet fuel:normal
Steps:hard

other stuff like polygon and scenery count you can find on the object screenie:)

thats all i wanna say... comment critic and enjoy


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: April 29, 2009, 09:28:21 am by Dragstie »

Offline KeNNy`

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Re: ctf_Blizzard--by Drag
« Reply #1 on: April 28, 2009, 09:05:05 am »
Like for me it`s too short and too small, but idea is good.
Old School

DarkCrusade

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Re: ctf_Blizzard--by Drag
« Reply #2 on: April 28, 2009, 11:40:08 am »
"Cool" texture ;D I like the looks of the map, but imo it is really too small ...

Offline zakath

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Re: ctf_Blizzard--by Drag
« Reply #3 on: April 29, 2009, 03:43:51 am »
yes name in use, polybug in the put to the right. Also missing scenery in the left base. for gameplay the flag throw isn't useful.
here are my proposed changes. makeing the sliding in the pit going a bit back so you can slide and go to cap as easy also makeing the flag throw window bigger. as well as altering the base somewhat. also overlap polys everywhere for smoother gameplay(including roofs etc).

« Last Edit: April 29, 2009, 03:47:08 am by zakath »

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Dragstie

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Re: ctf_Blizzard--by Drag
« Reply #4 on: April 29, 2009, 09:20:07 am »
yes name in use, polybug in the put to the right. Also missing scenery in the left base. for gameplay the flag throw isn't useful.
here are my proposed changes. makeing the sliding in the pit going a bit back so you can slide and go to cap as easy also makeing the flag throw window bigger. as well as altering the base somewhat. also overlap polys everywhere for smoother gameplay(including roofs etc).


i have already overlapped all the polygons that was possible...

now ill change the name but im not the kinda guy that starts big editing:( only if i myself feel like it is an awesome work