Author Topic: Flashbangs??  (Read 2858 times)

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Offline AntiHero

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Flashbangs??
« on: May 03, 2009, 07:17:59 pm »
Why wasnt flash bangs inserted into soldat later on 1.3.1???
http://www.youtube.com/watch?v=dXULpWwNctc&feature=related
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Offline The Epic Guy

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Re: Flashbangs??
« Reply #1 on: May 03, 2009, 07:29:53 pm »
Way overpowered maybe?

Would make a great bonus kit though.

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Offline gedazz

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Re: Flashbangs??
« Reply #2 on: May 04, 2009, 04:30:35 am »
I think Soldat is not as tactical as for example Call of Duty or any other FPS with flashbangs. Also, it really slows the game down. However, this could work on R/S.

Offline STM1993

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Re: Flashbangs??
« Reply #3 on: May 04, 2009, 04:37:48 am »
It kinda screws up the game and makes it way too complex.

Offline jrgp

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Re: Flashbangs??
« Reply #4 on: May 04, 2009, 06:48:31 am »
I'm pretty sure you can mod the grenade gfx to make something like this already.
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Offline Gnoblar

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Re: Flashbangs??
« Reply #5 on: May 04, 2009, 08:35:35 am »
I'm pretty sure you can mod the grenade gfx to make something like this already.

I was going to make a SWAT mid with this feature. It would be cool.

Offline echo_trail

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Re: Flashbangs??
« Reply #6 on: May 04, 2009, 09:02:15 am »
I'm pretty sure you can mod the grenade gfx to make something like this already.
Yeah, but it's kinda sucky when you're the only one seing the flash. I always thought this was an awesome idea, and I don't get why it was never implemented.
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Offline AntiHero

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Re: Flashbangs??
« Reply #7 on: May 04, 2009, 03:39:13 pm »
Well true it would eff up soldat but how about putting at least smoke grenades that make small smoke air that cant be seeable threw
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Offline tehsnipah

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Re: Flashbangs??
« Reply #8 on: May 04, 2009, 03:46:44 pm »
It actually looks really cool. Although if the flashbang is a bit shortened, it would be perfect.
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Offline excruciator

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Re: Flashbangs??
« Reply #9 on: May 04, 2009, 06:08:15 pm »
How does this work, does everyone get flashed no matter what?
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Offline Thinkto urself

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Re: Flashbangs??
« Reply #10 on: May 04, 2009, 06:43:48 pm »
This would bring a whole new wave of complaints about how cheap it is and even if it's put in as an option, probably very few servers would use it because of how many people would complain about it.

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Offline The Epic Guy

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Re: Flashbangs??
« Reply #11 on: May 04, 2009, 08:37:50 pm »
After a few flashbangs.


Offline echo_trail

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Re: Flashbangs??
« Reply #12 on: May 05, 2009, 12:35:31 am »
How does this work, does everyone get flashed no matter what?

There would probably be some kinda realistic mode implementation done to to normal mode, where the flash would only show if it was actually in your field of vision.
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Offline chutem

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Re: Flashbangs??
« Reply #13 on: May 05, 2009, 01:12:05 am »
How does this work, does everyone get flashed no matter what?
Opacity and duration of the flash would change depending on how far from the flash bang u are and whether you can see it (any poly's blocking the way)
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Offline Gnoblar

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Re: Flashbangs??
« Reply #14 on: May 05, 2009, 04:38:06 am »
It wouldn't work at all. Would you have to be facing the 'nade to receive the flash? If you didn't get affected at all, it would be dumb as you could lob a few in, take the flag and run back. How long would the flash last? Soldat is fast paced, and it may slow it down.

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Offline ~Niko~

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Re: Flashbangs??
« Reply #15 on: May 05, 2009, 08:03:37 am »
I bet someone can script that... I'll make a test...
« Last Edit: May 05, 2009, 08:11:11 am by ~Niko~ »

Offline Rook_PL

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Re: Flashbangs??
« Reply #16 on: May 05, 2009, 08:15:07 am »
I bet this will be available in Link-Dead, where lightning effects will be used. For Soldat, F11

Offline excruciator

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Re: Flashbangs??
« Reply #17 on: May 05, 2009, 08:35:08 am »
How does this work, does everyone get flashed no matter what?

There would probably be some kinda realistic mode implementation done to to normal mode, where the flash would only show if it was actually in your field of vision.

So everyone get flashed since everything on your screen is in the field of vision.
That's kinda useless
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Offline STM1993

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Re: Flashbangs??
« Reply #18 on: May 05, 2009, 08:37:46 am »
So everyone get flashed since everything on your screen is in the field of vision.
That's kinda useless
He meant your character's field of vision, like in Realistic.

In Realistic, we can only see what the Soldaten sees, but in Normal we can see everything. However, the flash will work in such a way that, if the Soldaten could have seen the flash if it were realistic mode, he would be flashed, otherwise he would not.

I don't support flashbangs. They're among the most annoying things in any shooter game and I think it'd slow down the pace of the game. In addition, it destroys the simplicity and nostalgic feel of Soldat.
« Last Edit: May 05, 2009, 08:39:20 am by STM1993 »

Offline ~Niko~

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Re: Flashbangs??
« Reply #19 on: May 05, 2009, 09:16:36 am »
I could do something... It's based on Mr's UT blood script, i took the idea from it. All the code is of mine but DrawText.

Code snippet:
Code: [Select]
[...]

//Shame it has to be shown to everybody in the map...
procedure OnPlayerSpeak(ID: Byte; Text: string);
begin
if Text = '!flash' then begin
DrawText(0,'||',110,RGB(255,255,255),40,-2500,-500);
end;
end;

[...]

You can test it in the next few hours.. I'll keep my homeserver running so you can check it out.

83.38.26.255:23073   //Server uses 1.5 version!
« Last Edit: May 05, 2009, 11:04:45 am by ~Niko~ »