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Proning in mid-air is the worst thing you could ever do if you are sniping someone.Try to compensate the fall by jetting a bit until you are almost stopped in mid-air, then shot (without proning)
-- platform your back is facing, and once you're close enough you hit jump, you will do a normal back flip, just after a seconds fall or so.
And another thing, when you see ice terrain on any maps, know that you can slide, or (penguin slide) on them, just lay on the ground (prone), and crawl to the sides...Looks funny and is a good way of rushing into a camper\weak enemy unit.
Not really, it prevents from instant death by grenade, and it helps to avoid a little in mid air.
Quote from: demoniac93 on May 12, 2009, 02:16:51 pm-- platform your back is facing, and once you're close enough you hit jump, you will do a normal back flip, just after a seconds fall or so.You hit the jet button, not the jump button.Edited. Soz.Quote from: demoniac93 on May 12, 2009, 02:16:51 pmAnd another thing, when you see ice terrain on any maps, know that you can slide, or (penguin slide) on them, just lay on the ground (prone), and crawl to the sides...Looks funny and is a good way of rushing into a camper\weak enemy unit.Not always is this a good idea, it might even slow you down a lot.
Do your best to master the basics of the game. As with any other game, mastering the basics is a major key to being the best. Learn to use your nades, adjust to your own personal way of aiming, and play smart, fundamental Soldat. However, don't be afraid to go for the slam dunk that will make the crowd explode when you get the opportunity. It's also a bit like driving: when you're faced with a choice, make a decision and stick to it. If you're constantly changing your mind, you'll wind up being a bunch of wasted gostek space.
Don't TK or people will hate you forever. It's a way to screw up your reputation. It may actually come down to you having to change your name.
Play the angles on polygons, be patient. A lot of campers will waste a shot if you taunt them a bit.