Author Topic: inf Foundation v2.1  (Read 4202 times)

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Offline Blacksheepboy

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inf Foundation v2.1
« Reply #20 on: March 25, 2009, 10:26:57 pm »
Version 2.1


Read top post on the first page for update-info.  Cave screenshot added.

Thanks for the constructive and positive responses.  They have caused me to take more time on the map all around, and not just with the graphics.

Offline AussieJay

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Re: inf Foundation v2.1
« Reply #21 on: March 25, 2009, 11:12:46 pm »
The new cave looks much better. I'll download 2.1 very soon.
Proudly Australian :)

Offline SniperTheKiller

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Re: inf Foundation v2.1
« Reply #22 on: May 14, 2009, 10:45:32 am »
Looks great, but somehow there's only one entrance point...Couldnt you make a 'hole' in blue base, and put a red spawn above it? (parachutes), and a lower route?

Offline stwur

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Re: inf Foundation v2.1
« Reply #23 on: May 14, 2009, 05:17:17 pm »
Increase jet packs please. It's too much like TW maps.

Offline Blacksheepboy

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Re: inf Foundation v2.1
« Reply #24 on: May 14, 2009, 06:55:17 pm »
It's back to 'testing phase'... I've added a little top route/parachuting spawn.

http://forums.soldat.pl/index.php?topic=34369.new#new

Offline scarface09

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Re: inf Foundation v2.1
« Reply #25 on: May 15, 2009, 12:59:21 am »
Looks great! Keep up the good work.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Poop

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Re: inf Foundation v2.1
« Reply #26 on: May 21, 2009, 09:38:53 pm »
This map was being tested and considered as a default inf map for 1.5, however the primary gameplay issue was the fact that there is only 1 entrance for the red team into the blue teams base, this creates some issues gameplay wise where it is too easy to defend that entrance.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
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Offline Blacksheepboy

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Re: inf Foundation v2.1
« Reply #27 on: May 21, 2009, 10:52:52 pm »
Wow, I'm astonished. I've been working on it from time to time and plan to be done with "version 2.0" by Sunday for the INF mapping contest deadline. Should the scenery be "standardized"?

Offline zakath

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Re: inf Foundation v2.1
« Reply #28 on: May 22, 2009, 03:46:31 am »
Wow, I'm astonished. I've been working on it from time to time and plan to be done with "version 2.0" by Sunday for the INF mapping contest deadline. Should the scenery be "standardized"?

Default scenery has nothing todo with getting a map into soldat. Just look at the maps added in soldat 1.5 so imho go with what fits best.

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