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You propably wasn't asking ideas to rest of map, but well here's things which are problems in my view, and solutions: I would say that the most important ones are deleting OBC and moving flag spawn a bit.
The new route-Good idea.Don't delete the polyisle, it's a sniping spot, and a very important vantage point in the map.Leave the flag spot and the OBC as they are, trust me it would ryin the gameplay.
A lower route 'd make things more challeging too its ugly, but its a though God save paint
what I have found out playing inf(mostly at #soldat.mapping testing new maps) is that the more entrances and ways to attack the more hectic and fun game. smashing your head against the wall isn't particulary fun.
man, that upper route is really great!I think that other route is rouning the map, you kinda lost your focusI would help peopple going to the upper route, like this
have to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.
Quote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps.
Quote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.
Quote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?
Quote from: demoniac93 on May 29, 2009, 02:41:57 amQuote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?well #soldat.mapping works just like #soldat.gather #sna.gather and such. so in short yes.
Quote from: zakath on May 29, 2009, 03:21:25 amQuote from: demoniac93 on May 29, 2009, 02:41:57 amQuote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?well #soldat.mapping works just like #soldat.gather #sna.gather and such. so in short yes.Does it take the regular Auth command?
Quote from: demoniac93 on May 29, 2009, 06:08:18 amQuote from: zakath on May 29, 2009, 03:21:25 amQuote from: demoniac93 on May 29, 2009, 02:41:57 amQuote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?well #soldat.mapping works just like #soldat.gather #sna.gather and such. so in short yes.Does it take the regular Auth command?no auth required
You should change the topic name. Cause what you did there isn't inf_Foundation anymore...
Yay, thank you! I love the response!Quote from: demoniac93 on May 30, 2009, 03:16:59 amYou should change the topic name. Cause what you did there isn't inf_Foundation anymore...Go away, or give me a reason for your sentiments.
Quote from: Blacksheepboy on May 31, 2009, 07:56:00 pmYay, thank you! I love the response!Quote from: demoniac93 on May 30, 2009, 03:16:59 amYou should change the topic name. Cause what you did there isn't inf_Foundation anymore...Go away, or give me a reason for your sentiments.Ugh...You simply tampered the most balanced inf map there is out there...That's the reason.
Quote from: demoniac93 on June 01, 2009, 10:47:09 amQuote from: Blacksheepboy on May 31, 2009, 07:56:00 pmYay, thank you! I love the response!Quote from: demoniac93 on May 30, 2009, 03:16:59 amYou should change the topic name. Cause what you did there isn't inf_Foundation anymore...Go away, or give me a reason for your sentiments.Ugh...You simply tampered the most balanced inf map there is out there...That's the reason.Balanced? when we played it at #soldat.mapping alpha in 6 games didn't manage one single cap and we switched teams mixed teams etc.
The extra jet was completely unneeded. Doing backflip-jumps off my version of the middle bunker could easily get the soldaten to the top of Bravo base.
I had mixed feelings on the changes to the middle bunker. Adding the solid window to the middle left window was ideal, but the layout changes were... unneeded. I did find the change to the top right of the middle bunker to be more ideal, but still, mixed feelings.
I understand that the island in bravo base was... too extra, but unless you explain yourself for getting rid of it, I have legitimate reasons for it staying put.
The bullet-blocker between Bravo spawns and the Bravo windows (three windows facing the middle bunker, or middle of map) is an absolute no-no.
The pixel shaders were absolutely , especially since I didn't have the scenery.
Oh yes, one more thing. Hurt polygons with barbed wire was placed there for a reason. Alpha/bravo are not meant to camp that zone. The "bowl" is a rushing zone with fortified defenses on either side. In other words, you don't stay in the middle. Therefore to discourage "chilling in the middle" = hurt polygons.