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have to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.
Quote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps.
Quote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.
Quote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?
Quote from: demoniac93 on May 29, 2009, 02:41:57 amQuote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?well #soldat.mapping works just like #soldat.gather #sna.gather and such. so in short yes.
Quote from: zakath on May 29, 2009, 03:21:25 amQuote from: demoniac93 on May 29, 2009, 02:41:57 amQuote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?well #soldat.mapping works just like #soldat.gather #sna.gather and such. so in short yes.Does it take the regular Auth command?
Quote from: demoniac93 on May 29, 2009, 06:08:18 amQuote from: zakath on May 29, 2009, 03:21:25 amQuote from: demoniac93 on May 29, 2009, 02:41:57 amQuote from: zakath on May 29, 2009, 02:11:35 amQuote from: demoniac93 on May 28, 2009, 04:32:01 pmQuote from: zakath on May 28, 2009, 04:17:03 pmhave to disagree with those above me the more routes and possible ways to attack the more hectic it gets for bravo as they can't just camp off all routes. which imho turns it into a funner game. SuoWarrior did a map called inf_Camper(unreleased) with nice flag throwing options etc only thing wrong it was mainly one attacking route meaning as an attacker you had to smash your head against the wall time and time again to try and get the flag(not so fun). so haveing multiple ways of attacking keeps the defender at his edge, resulting in a funnier map to play.But with too many routes comes ease for the attacking sides, these things especially emerge on inf maps. well thats what playtesting is for. inf maps you need to playtest a lot(switching teams etc) just to see how the balance is. make some alteration playtest again and again until you get it right. For example belltower we played 15-20 times with different kind of layouts until it was balanced.Well I'll gladly be a map tester since I need something to keep me busy anyways. Just that the mapping.inf server asked for a password. Do I have to join the irc channel for the password or what?well #soldat.mapping works just like #soldat.gather #sna.gather and such. so in short yes.Does it take the regular Auth command?no auth required
You should change the topic name. Cause what you did there isn't inf_Foundation anymore...
Yay, thank you! I love the response!Quote from: demoniac93 on May 30, 2009, 03:16:59 amYou should change the topic name. Cause what you did there isn't inf_Foundation anymore...Go away, or give me a reason for your sentiments.
Quote from: Blacksheepboy on May 31, 2009, 07:56:00 pmYay, thank you! I love the response!Quote from: demoniac93 on May 30, 2009, 03:16:59 amYou should change the topic name. Cause what you did there isn't inf_Foundation anymore...Go away, or give me a reason for your sentiments.Ugh...You simply tampered the most balanced inf map there is out there...That's the reason.
Quote from: demoniac93 on June 01, 2009, 10:47:09 amQuote from: Blacksheepboy on May 31, 2009, 07:56:00 pmYay, thank you! I love the response!Quote from: demoniac93 on May 30, 2009, 03:16:59 amYou should change the topic name. Cause what you did there isn't inf_Foundation anymore...Go away, or give me a reason for your sentiments.Ugh...You simply tampered the most balanced inf map there is out there...That's the reason.Balanced? when we played it at #soldat.mapping alpha in 6 games didn't manage one single cap and we switched teams mixed teams etc.