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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
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SadistAtHeart
,
Bonecrusher
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Bloody Soil
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Topic: Bloody Soil (Read 14085 times)
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Rambo_6
Camper
Posts: 463
Banned
Bloody Soil
«
on:
August 06, 2006, 01:48:38 am »
As the name suggests, i'd like to see more permanent gore effects.
When a body is shot and lands on the ground, it'd be cool to see blood splatter all over the polygon too. The blood would simply use the same fade in and out method as the smoke from when a grenade blows up. Of course the blood should disappear after like 5-10 seconds.
Here's a picture to help show what i meant.
«
Last Edit: August 06, 2006, 01:50:57 am by Rambo_6
»
Logged
SadistAtHeart
Global Moderator
Flagrunner
Posts: 636
golevka
Re: Bloody Soil
«
Reply #1 on:
August 06, 2006, 02:20:11 am »
I wholeheartedly support this idea.
Logged
The_Ninja
Soldier
Posts: 217
erm...
Re: Bloody Soil
«
Reply #2 on:
August 06, 2006, 02:33:40 am »
Same here... nice piccies too XD
Logged
echo_trail
Global Moderator
Rainbow Warrior
Posts: 2222
ménage-à-trois
Re: Bloody Soil
«
Reply #3 on:
August 06, 2006, 02:53:02 am »
I don't think it's really nescessary, since the little soldat's allready bleedin' all over the place as it is.
Logged
I fucking miss all you cunts!
Rambo_6
Camper
Posts: 463
Banned
Re: Bloody Soil
«
Reply #4 on:
August 06, 2006, 03:03:27 am »
It'd only benefit soldat to have more gore
Logged
Blues
Camper
Posts: 387
Hum?
Re: Bloody Soil
«
Reply #5 on:
August 06, 2006, 04:00:18 am »
The more gore the better.
Logged
18:15
Shipuli
Major(1)
Posts: 5
Re: Bloody Soil
«
Reply #6 on:
August 06, 2006, 01:19:56 pm »
i have to support this idea because of those pictures
Logged
BondJamesBond
Flagrunner
Posts: 986
Re: Bloody Soil
«
Reply #7 on:
August 06, 2006, 03:05:55 pm »
oh what the hell, why not
Logged
The computer is a moron.
? - Peter Drucker
DrUnKeN MaStEr
Major(1)
Posts: 47
Re: Bloody Soil
«
Reply #8 on:
August 06, 2006, 03:26:19 pm »
Lollercaust sure why not
Logged
RabidTreeFrog
Camper
Posts: 291
Re: Bloody Soil
«
Reply #9 on:
August 06, 2006, 05:44:59 pm »
The more gore the better!
* RabidTreeFrog raises a bloody dismembered arm in support.
Logged
not around
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: Bloody Soil
«
Reply #10 on:
August 06, 2006, 06:20:37 pm »
yeah, I support this. But maybe it would cause display problems with maps? Like to much of the poly being covered and players getting confused.
Logged
There are other worlds than these
Gold
Flagrunner
Posts: 764
Re: Bloody Soil
«
Reply #11 on:
August 06, 2006, 06:26:00 pm »
Lol yeah, that'd be good. But the blood should only last like 5 seconds max coz imagine zombie servers with like 500 Litres of blood sticking everywhere for 10 seconds
-- Maybe this would be an idea for MM to look into to make Registering that 1% more worth it? he could have a personal gore option that only apply's to that person the way THEY select it.
e.g Gore Is Registered Only
Gore
[on] [off]
Gore Level
[Little] - [Lots] - [Bloody] - [Bloody Gore!]
Blood Time
(how long blood lasts for)
[3 seconds] - [5 seconds] - [10 seconds] - [13 seconds]
Blood Colour
- Green, Blue, Red, Pink, Etc.
But this is a differant idea sort of, but its a idea for you.
«
Last Edit: August 06, 2006, 06:37:02 pm by Gold
»
Logged
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Bloody Soil
«
Reply #12 on:
August 06, 2006, 06:43:03 pm »
If this were to be done, I would also really hope that gradual fade effects be implemented, instead of body parts and blood disappearing right away upon respawn, or if it would only disappear when no player on the server's monitor is focused on the section that is to vanish.
Logged
So you think you can waypoint?
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: Bloody Soil
«
Reply #13 on:
August 06, 2006, 06:46:19 pm »
I completely agree with Gold.
those different colors of blood remind me of Turok64.
Logged
There are other worlds than these
a-4-year-old
Veteran
Posts: 1918
Re: Bloody Soil
«
Reply #14 on:
August 06, 2006, 07:49:47 pm »
color should not be server side, SO ALIEN GOSTECKS PREVAIL WITH RADIOACTIVE BLOOD
Logged
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan
Pyroguy
Camper
Posts: 267
Torch it.
Re: Bloody Soil
«
Reply #15 on:
August 06, 2006, 08:47:40 pm »
W00t, blood spray on polys!
Logged
Kaine
Major
Posts: 97
Re: Bloody Soil
«
Reply #16 on:
August 06, 2006, 09:43:26 pm »
i agree with u, and also agree with Keron.
Logged
Rambo_6
Camper
Posts: 463
Banned
Re: Bloody Soil
«
Reply #17 on:
August 06, 2006, 10:00:33 pm »
I should have made this a poll to show how many people like the idea. :p
And yea, i think a gradual fade in/out would be a must-have if this were implemented.
Logged
Rai-Dei
Flagrunner
Posts: 520
Re: Bloody Soil
«
Reply #18 on:
August 08, 2006, 11:21:47 am »
I like it sounds like fun.
I just hope it wont be to complicated to put in.
Logged
BondJamesBond
Flagrunner
Posts: 986
Re: Bloody Soil
«
Reply #19 on:
August 08, 2006, 03:47:08 pm »
heh.. Blood Graffiti =DD
Logged
The computer is a moron.
? - Peter Drucker
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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Bloody Soil