Author Topic: ctf - keep it simple  (Read 1647 times)

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Offline As de Espada

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ctf - keep it simple
« on: May 22, 2009, 04:44:19 pm »
is this layout too simple?
I was thinking in adding some flag-throwing place near the flags...

ps.: ofcourse this is just the idea... I'll add scenerys and make a lot of work on the polys
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new version, polystructure almost done
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new version, .pms included
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new version, spawns reestructured, some work on scenerys and flags
« Last Edit: May 29, 2009, 06:14:53 pm by As de Espada »
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Offline Snake

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Re: ctf - keep it simple
« Reply #1 on: May 22, 2009, 05:23:11 pm »
great layout...but I dont think the triangle polys will work, I think you'll get stuck where the ends meet, and really...idk they are just ugly... but yeah nice layout though

Offline -Zombie-

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Re: ctf - keep it simple
« Reply #2 on: May 22, 2009, 06:08:03 pm »
At the moment it looks like snipe heaven to me. Also, curve the corner where you put the high spawns.

great layout...but I dont think the triangle polys will work, I think you'll get stuck where the ends meet, and really...idk they are just ugly... but yeah nice layout though
As he said, he will work on polygons and scenery later on. This is about the layout, not so much the poly structure.

DarkCrusade

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Re: ctf - keep it simple
« Reply #3 on: May 22, 2009, 08:17:08 pm »
Looks all fine, now I want to see the rest :) Ah btw: The triangles should be smoother ...

Offline Suowarrior

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Re: ctf - keep it simple
« Reply #4 on: May 23, 2009, 02:51:02 am »
Bottom route looks pretty hard to attack on.

Something like this I would do. http://i41.tinypic.com/16i5iyd.png

Offline As de Espada

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Re: ctf - keep it simple
« Reply #5 on: May 23, 2009, 12:38:56 pm »
thank you all for the feedback
now the polystructure is pretty much done (look original post)
I putted some higher spawns like suoW suggested, but I really don't like those open spaces lower the flag, I think they make gameplay less intense

before peopple starts saying something I WON'T make those polys yellow forever, I'll probably put a col there, and hide the polys, it's just to be eazier to see that they are OPC.
« Last Edit: May 23, 2009, 12:47:36 pm by As de Espada »
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Offline Suowarrior

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Re: ctf - keep it simple
« Reply #6 on: May 23, 2009, 02:12:06 pm »
Looking good, are you planning to make it possible to throw flag base to base? I guess it would be funnier with that possibility (since you need to be a bit lucky to throw flag that way), atm it looks like that polyisland is blocking that possibility.

Offline As de Espada

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Re: ctf - keep it simple
« Reply #7 on: May 24, 2009, 02:20:11 pm »
No I don't. This map is kinda big for that.
But with spas everything is possible  [retard]
I uploaded a .pms

one thing that I noticed: upper spawns are way way better than the lower ones
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Offline KeNNy`

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Re: ctf - keep it simple
« Reply #8 on: May 24, 2009, 02:48:28 pm »
I played on this map, nice job but still too small like for me ^^
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Offline As de Espada

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Re: ctf - keep it simple
« Reply #9 on: May 29, 2009, 06:15:34 pm »
I made lower spawns closer to the center
I think lower route is kinda protected right now
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade