Author Topic: inf_DeadArea89 - WIP  (Read 707 times)

0 Members and 1 Guest are viewing this topic.

DarkCrusade

  • Guest
inf_DeadArea89 - WIP
« on: May 28, 2009, 11:51:52 am »
Okay, the map is quit ready and 1-way-bloody-blue-terror like but you may have suggestions to it so I post it first of all here :)



EDIT: Added spawns
« Last Edit: May 29, 2009, 08:06:58 am by DarkCrusade »

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: inf_DeadArea89 - WIP
« Reply #1 on: May 28, 2009, 04:33:58 pm »
Add a lower route, a tunnel, maybe a couple of yards in front of the alpha base. And a ceiling entrance to bravo base. and move the (Is alpha on the right?) alpha base to the edge of the map.
« Last Edit: May 29, 2009, 02:49:18 am by demoniac93 »
b&

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: inf_DeadArea89 - WIP
« Reply #2 on: May 28, 2009, 04:51:22 pm »
Rules for posting new maps
1. Post at least an overview screenshot. (In ctf, inf and htf maps overview should show player and flag spawn placements.)

That has been rule for quite while. I'm bored to say always the same thing. Mark the flag and player spawn.

Looks pretty cool though.
« Last Edit: May 28, 2009, 04:53:43 pm by Suowarrior »

DarkCrusade

  • Guest
Re: inf_DeadArea89 - WIP
« Reply #3 on: May 29, 2009, 07:59:28 am »
Rules for posting new maps
1. Post at least an overview screenshot. (In ctf, inf and htf maps overview should show player and flag spawn placements.)

That has been rule for quite while. I'm bored to say always the same thing. Mark the flag and player spawn.

Looks pretty cool though.
Sorry, am adding them atm