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The map is awesome. But you could've added some colliders.
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.
Quote from: demoniac93 on May 26, 2009, 01:03:23 pmSee the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.
Quote from: zakath on May 27, 2009, 04:16:14 amQuote from: demoniac93 on May 26, 2009, 01:03:23 pmSee the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.Not the roof, beneath it.
Quote from: demoniac93 on May 27, 2009, 04:26:24 amQuote from: zakath on May 27, 2009, 04:16:14 amQuote from: demoniac93 on May 26, 2009, 01:03:23 pmSee the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.Not the roof, beneath it.still why?
Quote from: zakath on May 27, 2009, 05:27:22 amQuote from: demoniac93 on May 27, 2009, 04:26:24 amQuote from: zakath on May 27, 2009, 04:16:14 amQuote from: demoniac93 on May 26, 2009, 01:03:23 pmSee the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.Not the roof, beneath it.still why?Adding colliders in the center point of a route or two always help out to increase the action level there when taking cover or reloading in the middle of engaging enemies. It's good nut it's just my opinion, it really is good as it is already but I want it to be better
Quote from: demoniac93 on May 27, 2009, 06:01:20 amQuote from: zakath on May 27, 2009, 05:27:22 amQuote from: demoniac93 on May 27, 2009, 04:26:24 amQuote from: zakath on May 27, 2009, 04:16:14 amQuote from: demoniac93 on May 26, 2009, 01:03:23 pmSee the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.Not the roof, beneath it.still why?Adding colliders in the center point of a route or two always help out to increase the action level there when taking cover or reloading in the middle of engaging enemies. It's good nut it's just my opinion, it really is good as it is already but I want it to be better A good map imho is one that has fast intense action, colliders that are there just for covers open up for takeing cover yes but it also slows down gameplay(something we try to avoid) which essentially allows for camping(another thing we try to avoid). Colliders should only be used to speed up game ie by putting that at potential boosting points.
made a few updates