Author Topic: CTF Scorpion  (Read 2585 times)

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Offline zakath

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CTF Scorpion
« on: May 26, 2009, 11:55:59 am »
Map with falling flags + flag throw option.


Alternative version with autoreturning flag.


Not sure which version I will go for yet guess I'll have to playtest to be sure.

Update version 3.0 ;)
« Last Edit: May 29, 2009, 06:27:33 pm by zakath »

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Offline demoniac93

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Re: CTF Scorpion
« Reply #1 on: May 26, 2009, 12:36:43 pm »
The map is awesome. But you could've added some colliders.
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Offline zakath

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Re: CTF Scorpion
« Reply #2 on: May 26, 2009, 01:00:31 pm »
The map is awesome. But you could've added some colliders.

Well I've added colliders at convenient boost points its the red dots in the overview

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Offline demoniac93

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Re: CTF Scorpion
« Reply #3 on: May 26, 2009, 01:03:23 pm »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.
b&

Offline zakath

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Re: CTF Scorpion
« Reply #4 on: May 27, 2009, 04:16:14 am »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.

Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.

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Offline demoniac93

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Re: CTF Scorpion
« Reply #5 on: May 27, 2009, 04:26:24 am »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.

Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.

Not the roof, beneath it.
b&

Offline zakath

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Re: CTF Scorpion
« Reply #6 on: May 27, 2009, 05:27:22 am »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.

Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.

Not the roof, beneath it.

still why?

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Offline scarface09

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Re: CTF Scorpion
« Reply #7 on: May 27, 2009, 05:41:17 am »
Looks like a very nice and interesting map.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline demoniac93

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Re: CTF Scorpion
« Reply #8 on: May 27, 2009, 06:01:20 am »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.

Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.

Not the roof, beneath it.

still why?

Adding colliders in the center point of a route or two always help out to increase the action level there when taking cover or reloading in the middle of engaging enemies. It's good nut it's just my opinion, it really is good as it is already but I want it to be better :)
b&

Offline zakath

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Re: CTF Scorpion
« Reply #9 on: May 27, 2009, 06:07:59 am »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.

Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.

Not the roof, beneath it.

still why?

Adding colliders in the center point of a route or two always help out to increase the action level there when taking cover or reloading in the middle of engaging enemies. It's good nut it's just my opinion, it really is good as it is already but I want it to be better :)

A good map imho is one that has fast intense action, colliders that are there just for covers open up for takeing cover yes but it also slows down gameplay(something we try to avoid) which essentially allows for camping(another thing we try to avoid). Colliders should only be used to speed up game ie by putting that at potential boosting points.

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Offline demoniac93

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Re: CTF Scorpion
« Reply #10 on: May 27, 2009, 06:29:12 am »
See the ruin roofs beneath the flags? Under those roofs trying adding 1-2 colliders.

Adding colliders except for boosting points is like bandaid on a bad map, ie it would be trying to solve things that should have been solved by design. Also I don't see any reason to add any colliders in the roof.

Not the roof, beneath it.

still why?

Adding colliders in the center point of a route or two always help out to increase the action level there when taking cover or reloading in the middle of engaging enemies. It's good nut it's just my opinion, it really is good as it is already but I want it to be better :)

A good map imho is one that has fast intense action, colliders that are there just for covers open up for takeing cover yes but it also slows down gameplay(something we try to avoid) which essentially allows for camping(another thing we try to avoid). Colliders should only be used to speed up game ie by putting that at potential boosting points.

Point proven, and I respect your opinion :)
It's just that it may have been my public side talking since I rarely play gather's etc so naturally I play a lower pace. But the map real is good as it is and after what you said it seems better. Good job. Just keep it up with this work. And ty doing some inf's every now and then ;D
b&

Offline zakath

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Re: CTF Scorpion
« Reply #11 on: May 28, 2009, 04:18:51 pm »
playtested both version of the map and the one with autoreturnin flag turrned out to be the funnier one so I guess I will continue with that one ;)

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Offline zakath

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Re: CTF Scorpion
« Reply #12 on: May 29, 2009, 06:27:53 pm »
made a few updates ;)

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Offline homerofgods

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Re: CTF Scorpion
« Reply #13 on: May 29, 2009, 06:36:50 pm »

Offline demoniac93

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Re: CTF Scorpion
« Reply #14 on: May 30, 2009, 03:51:18 am »
The 3rd version is the best so far, just replace the water textures with those from the 1st version.
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Offline homerofgods

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Re: CTF Scorpion
« Reply #15 on: May 30, 2009, 10:32:07 am »
Not sure if I like the thing at the sun, a boat is it.? rather have a boat in the far distence on the right side..
the statue with the light is perhaps a little to dominant and centered too, maybe place it somewhere else or something, idk. kinda takes the glory of the sun a bit.

how about an animated boat :P
« Last Edit: May 30, 2009, 10:38:06 am by homerofgods »

Offline As de Espada

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Re: CTF Scorpion
« Reply #16 on: May 30, 2009, 10:36:52 am »
map is already released: http://forums.soldat.pl/index.php?topic=34610.0
this topic should be closed
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