Author Topic: Dm/Htf_Monolith  (Read 902 times)

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Offline Wraithlike

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Dm/Htf_Monolith
« on: September 07, 2006, 11:47:34 pm »
Umm, my try at a map supporting all gametypes. See post in ctf/inf section for other version.

Offline Gold

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Re: Dm/Htf_Monolith
« Reply #1 on: September 08, 2006, 12:08:32 am »
Like i said for your Inf/Ctf version, its great and the extra places you added to the Htf map are good as well, otherwise it would be a rather hard htf map.

Offline KamikazeDuck

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Re: Dm/Htf_Monolith
« Reply #2 on: September 08, 2006, 01:05:03 am »
Very nice, you really like that texture don't you?  :)

It might be good to make the tops of the grassy/jungle areas a little brighter to match the background better. Looks very interesting for htf and the ctf/inf version is great.

Downloading for better look...

Edit: Downloaded and has had a better look.

Maybe instead of making the polygons lighter, make the bg darker.

The "monument" looks fantastic in-game! You've mastered the moss and lianas perfectly and it looks great for htf in there. I'm not sure about those polygons that are "doesn't collide" at all the doorways though, I really hate it when people camp in places like that. Maybe you could take a screenshot of the stone texture and make it scenery so you can have it semi-transparent.

Oh, and these little things I'm criticizing don't really need changing, they're just ideas for your next maps.

Great map(s)!
« Last Edit: September 08, 2006, 01:20:39 am by KamikazeDuck »
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