Author Topic: CTF_Patopark v2  (Read 3692 times)

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Offline MaVeRiCk/PaT0!

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CTF_Patopark v2
« on: March 02, 2011, 08:13:37 pm »
This is a modified version of ctf_patopark. It was originally supposed to be just an update on its visuals but it eventually came to be a slightly different map from its original concept.

OVERVIEW

(^Click To Enlarge^)

Screenshots:


There is two different maps on the download file. ctf_patopark2 is for soldat 1.5 while ctf_patopark v2 uses new polys from soldat 1.5.1.

The main difference between them concentrates on team bases. In ctf_patoparkv2 (for 1.5.1) alpha cannot enter bravo base and the same works for the blue team and flaggers. Between the team spawns corridor and "outside" there's also a non-shooting area. Players are safe inside these areas but they can't shoot or throw grenades through them.

The rest of changes are the same in both versions and there's waypoints. Bots works quite fine for my taste...

That's it.

DOWNLOAD

sorry, bad English...
« Last Edit: March 05, 2011, 06:19:41 pm by MaVeRiCk/PaT0! »

Offline Blacksheepboy

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Re: CTF_Patopark v2
« Reply #1 on: March 04, 2011, 12:30:24 pm »
Team fortress esque? Man, games aren't supposed to be serious. Arcade. This is good stuff.

Offline MaVeRiCk/PaT0!

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Re: CTF_Patopark v2
« Reply #2 on: March 05, 2011, 06:36:10 pm »
A few minutes ago I tried to play it on the new soldat beta and the map was bugged.. Download is fixed now, but if if you find any new problem with it plz report.

I also updated the first post, thx to imageshack for this.

Team fortress esque? Man, games aren't supposed to be serious. Arcade. This is good stuff.
Never played team fortress before, so I really don't know.


bye!
sorry, bad English

Offline darDar

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Re: CTF_Patopark v2
« Reply #3 on: March 05, 2011, 07:51:52 pm »
like to see a map which looks "realistic" , but in a realistic world there is no symmetry actually.

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Offline SoldatFire

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Re: CTF_Patopark v2
« Reply #4 on: March 05, 2011, 08:00:24 pm »
like to see a map which looks "realistic" , but in a realistic world there is no symmetry actually.

yep there is in soldat.... cause its look realistic and symmetrical the same in a game like soldat
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline MaVeRiCk/PaT0!

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Re: CTF_Patopark v2
« Reply #5 on: March 07, 2011, 11:17:53 am »
like to see a map which looks "realistic" , but in a realistic world there is no symmetry actually.
yep there is in soldat.... cause its look realistic and symmetrical the same in a game like soldat
hehe
If I designed a building this way it would be symmetrical in any world... =P