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Cool messed up version of the one in the mapping help section Looks are great like we all already know from you, gameplay has also to be good or you wouldn´t post it, so ... good work
Quote from: DarkCrusade on May 30, 2009, 08:04:03 amCool messed up version of the one in the mapping help section Looks are great like we all already know from you, gameplay has also to be good or you wouldn´t post it, so ... good work Nothing more to say, that's our zakath.I really like Your visual style in Your maps. Visuals aren't exaggerated. If about gameplay I wish to test it with normal players, but what Biggles say I believe.Keep up the good work!
A few more reasons why it shouldn't be a default map:1) You can't score from the middle or bottom routes. You can only score at a spot where your flag actually spawns. It makes sense why it's like that, but it's not immediately clear for everyone. I just had a few games and have seen a few players trying to cap from the platform below the flag spawn.2) It's not clear where exactly flag spawns and falls, so players would often wait for flag to spawn but then miss it because they were slightly off.3) To prevent enemies from capping the flag from lower routes you can camp the flag spawn or the platform below it, which causes chat console to get spammed with "blablah has returned the blah flag".
Yep i played it on multiplayer and it isn't that good (yes it is bad) i don't like the flag spawn(enemy must only be in the diagonal of the falling flag and they can steal it so making flag"securing impossible!! ),and the gameplay is rly bad the camp posts("directly posted near enemy flag") in few player mach its near impossible to get the enemy flag cause of the upper camp spots.