Author Topic: Warhammer 40,000: Space Marine  (Read 9862 times)

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Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #20 on: June 18, 2009, 10:31:13 pm »
I've adjusted the boltgun to try and make it look more gold and less yellow.
Also, I've noticed that the color adjustments sort of flattened the metal detail, so I redid the metals on one of my compilation images and pasted over the metals on a current set. Comparison in the bolters- new on top, old on bottom. I think I like the new one.
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Offline MattH

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Re: Warhammer 40,000: Space Marine
« Reply #21 on: June 18, 2009, 10:53:41 pm »
Welcome back  :P I now see why this mod has taken you 2 years now  :P

Looking good though...

Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #22 on: June 18, 2009, 11:57:55 pm »
Welcome back  :P I now see why this mod has taken you 2 years now  :P

Looking good though...
To be fair, I was on a camping trip from monday to this afternoon :P.
But yeah...

Anyways, here's the newest...
« Last Edit: June 19, 2009, 12:49:22 am by Grimbad »
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Offline demoniac93

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Re: Warhammer 40,000: Space Marine
« Reply #23 on: June 19, 2009, 12:57:28 pm »
Dude, you've done enough work on the weapons, they're sweet as fuck! I think you're too addicted to perfection O_O
Work on the rest of the mod. Maybe the balance.
b&

Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #24 on: June 20, 2009, 08:40:13 pm »
Dude, you've done enough work on the weapons, they're sweet as f**k! I think you're too addicted to perfection O_O
Work on the rest of the mod. Maybe the balance.

Well, that's only half-true. I still need a spas-12 and LAW, and some of my non-space-marine weapons aren't done yet. But yeah, I think the main weapons set is mostly done. The ingames I had made still need to be recolored to match the new interface gfx. I played with the balance for about an hour last night, though it's more accurate to say I played with the weapons mod, as it's not meant to be entirely balanced.

Edit: Some detail on that.
The intended setups for single player Space Marine are as follows:
a). 5 Marines vs 25 Melee Cannon Fodders, on a close-quarters CTF map (Ash works well). In particular, 25 Tyranid Hormagaunts, which are fister bots. They suck and you can mow down hundreds of them, but it's a stalemate due to their sheer weight of numbers.

b). 5 Marines, 15-20 Cannon Fodders with Guns. That would be Orks or Imperial Guard. Cannon fodder guns are mostly harmless, so you get to wade through fire an beat people up with the nasty close combat weapon of your choice.

c). 5 Marines, 10 Super Cannon Fodder. That would be scouts or sisters of battle. They have fairly good guns, but they're still not as good as Marines.

d). 5-10 Marines, 5-10 Marines. It's slaughterful.
« Last Edit: June 23, 2009, 04:17:31 pm by Grimbad »
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Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #25 on: July 27, 2009, 01:39:30 pm »
Work has slowed down a lot on this.
In the event I never finish, here's a 'test version'.
http://www.filefront.com/13985587/SpaceMarine.rar

It includes a chainaxe instead of lightning claws, that was an accident, I personally use the axe but it's not finished.
It doesn't have a configurator, spas-12, or LAW, and it's just the space marine weapons set.
It does have a weapons mod for singleplayer.
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Offline croat1gamer

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Re: Warhammer 40,000: Space Marine
« Reply #26 on: July 27, 2009, 01:54:11 pm »
For spas, have you read this:

Quote
Metal Storm Frag Shells are best against multiple lightly-armoured targets. They detonate before impact and spray shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and uranium core are replaced with an increased charge and fragmentation casing. They are similar to flak rounds and are used against clusters of enemies.

Also, bolter with metal storm frag shells for spas.

For law pick the usual missile launcher.
http://wh40k.lexicanum.com/wiki/Missile_launcher
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Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #27 on: July 27, 2009, 03:37:19 pm »
I'm working on plasma cannon for law, I'd do missile launcher but it would look funny being held like a rifle.

Metal Storm was originally going to be spas, and I might put it back in. Just gets confusing when you've got three different types of bolter that all look mostly the same ingame, all as different weapons.
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Offline croat1gamer

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Re: Warhammer 40,000: Space Marine
« Reply #28 on: July 27, 2009, 04:27:36 pm »
Make some texture/color differences.
I do that if i use a few same sprites for different weapons like with coloring the scope glass different, or changing the magazine shape.
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Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #29 on: July 29, 2009, 02:17:11 pm »
I'm working on some maps that will be packaged with the full, final mod. Hopefully one per race included.
Here's what CTF_BattleFleet is going to look like, I finished it today.
The whole thing's waypointed, though that doesn't always work, at least the bots can pretend to be trying to win.


Edit: The map is now played somewhat frequently (by vote, not in the cycle) in the |TA| Trenchwars server, often with low gravity, and very rarely with lograv space zombies from outer space.  ;D
« Last Edit: August 14, 2009, 07:31:23 pm by Grimbad »
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Offline killzonea59

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Re: Warhammer 40,000: Space Marine
« Reply #30 on: August 22, 2010, 12:44:22 pm »
Grimbad, can i ask where you got your zombie gostek like the ones in your avatar?

Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #31 on: August 23, 2010, 09:16:06 pm »
... old thread.
Depending on which you're looking at, they're either bots colored green or I made them.

Haven't forgotten this mod btw. There's an Imperial Guard one too. Both are about 3/4 completed and have been that way for a while. I'll work on them sometime soon.
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Offline killzonea59

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Re: Warhammer 40,000: Space Marine
« Reply #32 on: August 23, 2010, 10:07:58 pm »
ah, well i'm talking about the one where the guy's running up hill and the zombies are chasing him and he's going "ahhhhh"
those look like soem epic zombies, if you made them yourself, could u send the gostek to me please?

But awesome!
i'll look forward to the guard gosteks ^_^

Offline Grimbad

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Re: Warhammer 40,000: Space Marine
« Reply #33 on: August 30, 2010, 12:36:43 pm »
They're supposed to be tyranids.
Gosteks aren't my strong point, IMO.

I'll try to post them, they used to be online somewhere.
« Last Edit: August 30, 2010, 12:42:02 pm by Grimbad »
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Offline killzonea59

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Re: Warhammer 40,000: Space Marine
« Reply #34 on: August 30, 2010, 05:49:59 pm »
Oh
well i apologize for assuming they were zombies  :P
I appreciate it though, tell me when you've found the link or if you can re upload it.
Thank you sir!