Author Topic: friendlyfire = 50%  (Read 2960 times)

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Offline Serial K!ller

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friendlyfire = 50%
« on: June 01, 2009, 01:07:21 pm »
Would be handy if insead of just enabling or disabling friendly fire you could set the percentage of damage done to a team mates.ยต

[edit]
And an option to enable/disable grenade friendly fire would be usefull to.
« Last Edit: June 01, 2009, 01:28:11 pm by Serial K!ller »

DarkCrusade

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Re: friendlyfire = 50%
« Reply #1 on: June 01, 2009, 01:08:24 pm »
What the f**k, this would be awesome ;D F12 immediatly, if you add a poll

Offline ~Niko~

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Re: friendlyfire = 50%
« Reply #2 on: June 01, 2009, 01:13:48 pm »
so i hit some buddy with a barrett and he only loses 50% of its life?

Offline MetsuriTossavainen

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Re: friendlyfire = 50%
« Reply #3 on: June 01, 2009, 01:15:13 pm »
This sounds cool, it's like in Battlefield

Offline demoniac93

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Re: friendlyfire = 50%
« Reply #4 on: June 01, 2009, 01:16:36 pm »
Eh, rather f11 ;/
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b&

Offline Serial K!ller

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Re: friendlyfire = 50%
« Reply #5 on: June 01, 2009, 01:23:12 pm »
so i hit some buddy with a barrett and he only loses 50% of its life?
Would do 50% of the barrets damage wich could still be lethal at full health if the normal damage is over 200% (real mode?).

Offline homerofgods

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Re: friendlyfire = 50%
« Reply #6 on: June 01, 2009, 01:25:17 pm »
em, set up your own server with what weapons.ini you want. F11

DarkCrusade

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Re: friendlyfire = 50%
« Reply #7 on: June 01, 2009, 01:39:31 pm »
But I guess it is easily scriptable, everything scriptable needs being F11d

Offline demoniac93

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Re: friendlyfire = 50%
« Reply #8 on: June 01, 2009, 01:50:01 pm »
But I guess it is easily scriptable, everything scriptable needs being F11d

Not really...This kind of generalizing is stupid...Some things that are scriptable are directly implemented to the game.
b&

Offline Rook_PL

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Re: friendlyfire = 50%
« Reply #9 on: June 01, 2009, 01:56:01 pm »
It should be default to hurt teammates less than enemies - I mean in situation when I'm behind a friend and he's in front of enemy (and we can't jump or fly), when I shoot to kill the foe I can only be punished for teamkilling. We get no advantage from being higher in number. That's dumb.
F12 all the way.

Offline ~Niko~

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Re: friendlyfire = 50%
« Reply #10 on: June 01, 2009, 01:57:21 pm »
Script it.

Offline Leo

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Re: friendlyfire = 50%
« Reply #11 on: June 01, 2009, 02:12:05 pm »
Yeah, I think you can script that.

Offline Laser Guy

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Re: friendlyfire = 50%
« Reply #12 on: June 01, 2009, 02:12:33 pm »
em, set up your own server with what weapons.ini you want. F11
weapons.ini affects damage given to all players, not enemies and frendlies separate.

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Offline GSx_Major

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Re: friendlyfire = 50%
« Reply #13 on: June 01, 2009, 02:21:52 pm »
Code: [Select]
function OnPlayerDamage(Victim, Shooter: Byte; Damage: Integer): Integer;
begin
  if Victim <> Shooter then
    if GetPlayerStat(Victim, 'Team') = GetPlayerStat(Shooter, 'Team') then
      Damage = Damage * 0.5;
end;
...and headbutt the sucker through your banana suit!

Offline LtKillroy

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Re: friendlyfire = 50%
« Reply #14 on: June 01, 2009, 03:46:06 pm »
I don't see why not.
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Offline -Vis-

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Re: friendlyfire = 50%
« Reply #15 on: June 01, 2009, 08:17:02 pm »
But I guess it is easily scriptable, everything scriptable needs being F11d

Not really...This kind of generalizing is stupid...Some things that are scriptable are directly implemented to the game.

That is true. However, since many people are more concerned with all the bugs ravaging 1.5, it makes more sense to leave it to scripting, and have EnEsCe focus on getting those bugs fixed.


Offline Furai

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Re: friendlyfire = 50%
« Reply #16 on: June 01, 2009, 08:17:58 pm »
If GSx_Major's script works, than I'll f11.
« Last Edit: June 01, 2009, 08:19:47 pm by Wookash »
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Offline Hair|Trigger

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Re: friendlyfire = 50%
« Reply #17 on: June 02, 2009, 02:49:43 am »
Friendly fire is rarely seen in servers, so it doesn't need much attention but a friendly fire percentage slider would be nice, F12

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Offline -Major-

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Re: friendlyfire = 50%
« Reply #18 on: June 02, 2009, 03:43:24 am »
since it's so ridiculously easy to script, there's no point in implanting it.

Offline SpiltCoffee

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Re: friendlyfire = 50%
« Reply #19 on: June 02, 2009, 06:57:56 am »
Actually, EnEsCe is working on the scriptcore to enable such ideas as this to be easily implemented by server owners without requiring it to be added to the game itself. Still a nice idea, though.
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