Author Topic: ctf_Roundy map in progress  (Read 1557 times)

0 Members and 2 Guests are viewing this topic.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
ctf_Roundy map in progress
« on: June 02, 2009, 01:54:22 pm »


Here is a map without flags or spawns, I could need some layout advices.

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: ctf_Roundy map in progress
« Reply #1 on: June 02, 2009, 02:02:53 pm »
hooray for flying potatos!
this image realy loled me...  ;D

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Roundy map in progress
« Reply #2 on: June 02, 2009, 02:07:04 pm »
hooray for flying potatos!
this image realy loled me...  ;D

ahh I can see it now heh, allright but it doesnt show ingame unless you have "map stuff" I remember a map I made that looked like mickey mouse or something

DarkCrusade

  • Guest
Re: ctf_Roundy map in progress
« Reply #3 on: June 03, 2009, 12:10:09 am »
ahh I can see it now heh, allright but it doesnt show ingame unless you have "map stuff" I remember a map I made that looked like mickey mouse or something
It was ctf_Inte, the clown loled me either ;D

To the map: looks very nice and tactical to me :) I guess that this polysupports are DCing? I dont know why, but those lights in the middle look scary to me, please remove them before I cant visit this thread anymore ;D I guess the bridge may stay the way it is till now, looks very good;)

I think there have to be some snipespots on each map, but sniping from base should be banned from this map, or all public players will throw grenades on their teammates to snipe there themselves [pigtail]

I want to see this map completed, looks very nice! ;D

Offline The Geologist

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 909
Re: ctf_Roundy map in progress
« Reply #4 on: June 03, 2009, 01:31:17 am »
While the basic concept looks sound, the name threw me off.

Was expecting more "roundness".
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Roundy map in progress
« Reply #5 on: June 03, 2009, 03:05:01 am »
well unfortunately I couldn't find a suitable name atm so I guess I'll just go for the potato's now, when i've found some better layout I'll change the name.

Once again I could need some "tip-offs" for the layout I mean like "flag places", "spawns", and if I should add some kind of route low.
« Last Edit: June 03, 2009, 03:08:26 am by Biggles »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Roundy map in progress
« Reply #6 on: June 03, 2009, 02:25:02 pm »
I would make some supports DC, that way adding a lower route
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade