Author Topic: Aaargh, the push factors  (Read 953 times)

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Offline tehsnipah

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Aaargh, the push factors
« on: June 02, 2009, 02:30:42 pm »
I played zombie rpg yesterday, and bunch of lvl 1's who can't fight stronger zombies were freaking out and shooting anything infront of them to save themselves; which results extreme gang bang push. I was forgiving in the beginning, but it started to vex me a lot.

Here's the suggestion of mine again.

1) When you want to push a player, aim your crosshair right on the player; and not to make players get pushed when the crosshairs aren't aiming right on the player.

2) No bullet push, but eneable explosive push; such as M79 and grenades.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline CrayAB

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Re: Aaargh, the push factors
« Reply #1 on: June 03, 2009, 09:11:21 pm »
F11.

I like my bullet push :(

Offline tehsnipah

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Re: Aaargh, the push factors
« Reply #2 on: June 03, 2009, 09:28:04 pm »
If it's for pub match, I wouldn't mind either

I wish there was a script that enables players to not get pushed by bullets in zombie modes.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline -Major-

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Re: Aaargh, the push factors
« Reply #3 on: June 04, 2009, 02:20:04 am »
ye, I'm sure that works great for MP5.