Author Topic: bullets not collide with allies (on/off)  (Read 2353 times)

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Offline wolfbr

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bullets not collide with allies (on/off)
« on: June 02, 2009, 10:55:39 pm »
an button active /disactivates this option.

ex:

press "g" to bullet collide.(bullet collide on)
press "g" again to disactivate bullet collide.(bullet collide off)

it would be very useful in diverse situations.

Offline tehsnipah

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Re: bullets not collide with allies (on/off)
« Reply #1 on: June 03, 2009, 07:27:06 am »
What do you mean, this?
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Offline Snack

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Re: bullets not collide with allies (on/off)
« Reply #2 on: June 03, 2009, 07:29:40 am »
He probably means an option to make bullets that era shot at your teammate, not collide with him. They'd go straight through him in that case.

If that's what it is: F11.

Offline wolfbr

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Re: bullets not collide with allies (on/off)
« Reply #3 on: June 03, 2009, 08:59:14 am »
He probably means an option to make bullets that era shot at your teammate, not collide with him. They'd go straight through him in that case.

If that's what it is: F11.

yes, the player could activate/to disactivate this option.

not collide= good in closed places, you can make right targets without making right its friend(barret,law),

collide = good to give impulse to the allies(law,m79,minigun,nades..)]

it is enough to pressure a button to activate/to disactivate collision in game.

sorry,my ingles is bad =/

DarkCrusade

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Re: bullets not collide with allies (on/off)
« Reply #4 on: June 03, 2009, 12:35:46 pm »
It´s terror in publics. The players will fast get what this means: In 3D games there is not such a big effect with this effect, but in a 2D game like Soldat you may have 3 guys in your team close to each other with each a minigun closing a tunnel for foes ... sucks!

F11

Offline Furai

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Re: bullets not collide with allies (on/off)
« Reply #5 on: June 03, 2009, 06:13:51 pm »
Nice point DarkCrusade. What's more, I disliked this idea from the beginning. F11.
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Offline wolfbr

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Re: bullets not collide with allies (on/off)
« Reply #6 on: June 03, 2009, 08:10:11 pm »
but in a 2D game like Soldat you may have 3 guys in your team close to each other with each a minigun closing a tunnel for foes ... sucks!

F11

3 guys in your team close to each other = easy target or triple kill, its not a good tactic.

Offline EnEsCe

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Re: bullets not collide with allies (on/off)
« Reply #7 on: June 03, 2009, 08:17:44 pm »
Heh, no way. Just learn to play properly and not spray when theres team mates in front of you.

Offline wolfbr

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Re: bullets not collide with allies (on/off)
« Reply #8 on: June 04, 2009, 03:39:39 pm »
t would be useful in TW maps =/

Offline EnEsCe

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Re: bullets not collide with allies (on/off)
« Reply #9 on: June 04, 2009, 03:47:49 pm »
t would be useful in TW maps =/
It would make TW/the entire game easy as piss to the point that a unborn fetus* could play it professionally.

* Exaduration...

Offline homerofgods

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Re: bullets not collide with allies (on/off)
« Reply #10 on: June 04, 2009, 04:53:09 pm »
What would you do with boost from nade, should teammates not get boosted? .. no.

Offline demoniac93

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Re: bullets not collide with allies (on/off)
« Reply #11 on: June 04, 2009, 05:25:35 pm »
Heh, no way. Just learn to play properly and not spray when theres team mates in front of you.

And for that either get glasses if you can't see the guy wearing the same colored jacket just 3cm's away from your guy...OR, look at the mysterious hacking-like little names in green appearing on the edges of your screen. Hint: The names are good people! Don't shoot at that direction!
b&

Offline Furai

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Re: bullets not collide with allies (on/off)
« Reply #12 on: June 04, 2009, 07:40:24 pm »
Or just turn your map on by pressing F2. (If you are registered player)

@EnEsCe, you misspelled exaggeration? :D
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Offline Gnoblar

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Re: bullets not collide with allies (on/off)
« Reply #13 on: June 05, 2009, 11:32:13 am »
It would make TW/the entire game easy as piss to the point that a unborn fetus* could play it professionally.
* Exaduration...

That's about as against it as you can get. I get this idea, and it's a reasonable one, but F11 as it's become too easy I think.