Author Topic: Dark Castle - Waiting Room [ready version 1.5]  (Read 619 times)

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DarkCrusade

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Dark Castle - Waiting Room [ready version 1.5]
« on: June 05, 2009, 08:41:15 am »
Dark Castle - first ready version for the mapping contest

This is mostly the final version of Dark Castle, a map that I worked on for about 5 to 7 hours on and it was a really new experience for me to work only with the default textures and scenery, I had to improve my skills at polyarting and making everything look good without custom scenery ;D Just some examples: I didnt use any fading scenery, there are polygons with an opacity of 0 to an opacity of 100; The mountains behind the whole map are the old default lights with a low opacity, the gargoyle in the middle of the map consists of about 280 polygons and the throne uses about 85. I guess the ambience is dark and maybe a bit desperated since you see your foes but canĀ“t get them :) If you follow the beams you come to a little chapel where you may pray to get much prey in the next match or simply fall off the edge to die a terrible death caused by deadly polygons, you may decide as you like ;D


« Last Edit: June 05, 2009, 11:22:45 am by DarkCrusade »