Author Topic: ctf_Hartal  (Read 1684 times)

0 Members and 1 Guest are viewing this topic.

Offline bhs

  • Major(1)
  • Posts: 43
    • My Artdump
ctf_Hartal
« on: June 10, 2009, 01:44:07 am »
ctf_Hartal

By saintdraco
__________________

Finished this map earlier than expected. Hopefully it isn't too rushed..


(^Click To Enlarge^)

Screenshots:



________________________________________

Download / Rate on TMS
________________________________________

Checkout more maps by saintdraco

This map is hosted by jrgp's Soldat Mapping Showcase

Offline Ragnaros

  • Soldier
  • **
  • Posts: 245
Re: ctf_Hartal
« Reply #1 on: June 10, 2009, 02:14:44 am »
its a remaked ctf_snakebite LOL
anyway the map is good, old-school ctf
7/10 and d/led :)

Offline Moirae

  • Major(1)
  • Posts: 29
  • Post for Absolution
    • Soldat Realistic
Re: ctf_Hartal
« Reply #2 on: June 10, 2009, 04:54:59 am »
Seems that you've got some good three way flow there. Map seems a bit vanilla (read: plain/normal) though, but that isn't necessarily a problem. I dislike maps with thin borders like that a bit though, doesn't make you feel that you're actually moving around on ground, but that'd just be me perhaps.

Edit: Playtested this at soldat.mapping and I must say it's quite fun, the lower route really prevents from defending the base with autos which doesn't seem to be the case in a map like snakebite (with which it shares some similarities). Players seemed to pick the Barret a lot though, but that might've just been coincidental.
« Last Edit: June 10, 2009, 04:24:48 pm by Moirae »

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: ctf_Hartal
« Reply #3 on: June 10, 2009, 09:33:53 am »
Curse you and your smooth edges, CURSE YOU :P
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: ctf_Hartal
« Reply #4 on: June 10, 2009, 05:08:55 pm »
I absolutely love the old-school-ness of this map. Absolutely fantastic job at getting a classic look and feel.

One question, is it waypointed? (if not, pm me, or reply and I'll do it.)

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: ctf_Hartal
« Reply #5 on: June 10, 2009, 05:32:42 pm »
So simple it looks. Brilliant

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: ctf_Hartal
« Reply #6 on: June 10, 2009, 05:38:14 pm »
Congratulations, you just made a faster paced map based in ctf_snakebite. We shoulda try it out.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Hartal
« Reply #7 on: June 10, 2009, 05:48:25 pm »
Yap, I have to agree, its funner than snakebite. Though I would still see top route as alt route. Good remake.

Offline bhs

  • Major(1)
  • Posts: 43
    • My Artdump
Re: ctf_Hartal
« Reply #8 on: June 10, 2009, 06:05:14 pm »
I absolutely love the old-school-ness of this map. Absolutely fantastic job at getting a classic look and feel.

One question, is it waypointed? (if not, pm me, or reply and I'll do it.)
No, I really don't have the patience to learn to waypoint, if you want to go ahead.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Hartal
« Reply #9 on: June 12, 2009, 11:10:07 am »
The base and spawns reminds me alot about my own map (ctf_Inte) although I think the way you have placed them are alot better then my way, looks are smooth and nice! I allways get irritated when there's too much sceneries

DarkCrusade

  • Guest
Re: ctf_Hartal
« Reply #10 on: June 12, 2009, 12:54:49 pm »
ctf_Inte is better than this, nothing to discuss about Biggles :) This is better than snakebite, yes, and I would like to bump it up with scenery ;D

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: ctf_Hartal
« Reply #11 on: June 12, 2009, 04:13:36 pm »
no point on putting scenery in this map, it's fine the way it is.