Author Topic: ctf_Backflip  (Read 1171 times)

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Offline As de Espada

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ctf_Backflip
« on: June 09, 2009, 10:43:58 pm »
ctf_Backflip

By As de Espada
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that yellow thing near the flags are OPC. there are 2 spawn regions on each team.
I think the thing I like the most in this map is that roundy part near the flags with lots of bonus


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Offline VirtualTT

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Re: ctf_Backflip
« Reply #1 on: June 12, 2009, 03:53:25 pm »

I don't think that flag throw concept will work with this map since throwing flag here doesn't make it much closer to your base... I even think that it makes cap much more difficault - when you grab the flag you likely will be facing enemy team members in the corner, while another enemy player is aready on the other side of the OPC polygon so throwing flag will be useless.
« Last Edit: June 12, 2009, 04:26:36 pm by VirtualTT »

Offline zakath

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Re: ctf_Backflip
« Reply #2 on: June 12, 2009, 04:57:29 pm »
throwing flag out of base(when haveing grabbed it) proved quite useless however the other way around works in this map. at least thats what testing at #soldat.mapping showed

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Offline As de Espada

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Re: ctf_Backflip
« Reply #3 on: June 13, 2009, 12:54:27 pm »
thank you
the main goal to that OPC is players spawning and trying to kill the almost capping flagger
ohh yeah.. throwing the flag from middle to YOUR base is a good idea :D
« Last Edit: June 13, 2009, 01:02:22 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade