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Case 2) Player lands in the center of 2 overlapping "Normal type" polygons. Since there are now 2 polygons, I assume the Normal force is now twice as large. As a result, the force of gravity is not only negated, it is overpowered - causing a momentary upward force on the player, something we've come to call the "polybounce" or "polybug".
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Hey, p0pin, can you explain the gravity thing a bit more detailed, as i lost it somewhere at force pushing the player up when he falls down.
If you get rid of polybugs, you f**k a huge amount of custom maps (especially those that use teleports or intentional bounces).You should know that.
I think that is a price everyone would be able to accept.
Arn't we talking about how we make the maps? so you could still have polybugs, but there is a way to make maps so polybugs doesn't happen?
but there is a way to make maps so polybugs doesn't happen?
the force of the Earth pushing back on you is usually called the Normal Reaction force.
there are no way to make a map 100 % polybug free you can make it somewhat decent but 100 % free no way, also to get to that decent level you have to avoid a lot of stuff like haveing to thin polys or round shapes, ctf_Ruins is a good example of that problem.
Quote from: zakath on June 11, 2009, 06:42:04 amthere are no way to make a map 100 % polybug free you can make it somewhat decent but 100 % free no way, also to get to that decent level you have to avoid a lot of stuff like haveing to thin polys or round shapes, ctf_Ruins is a good example of that problem.... So you're saying, fix all polybugs, ruin years of Soldat maps and other such features, just so polybugs can be completely gone?
Quote from: Bloo on June 11, 2009, 06:50:21 amQuote from: zakath on June 11, 2009, 06:42:04 amthere are no way to make a map 100 % polybug free you can make it somewhat decent but 100 % free no way, also to get to that decent level you have to avoid a lot of stuff like haveing to thin polys or round shapes, ctf_Ruins is a good example of that problem.... So you're saying, fix all polybugs, ruin years of Soldat maps and other such features, just so polybugs can be completely gone?Not really ruin years of maps as its quite a limited amount of maps that use polybugs as feature anyways. and those are rarely played as well.
Well the obvious solution is to make the limit on Normal Reaction force modifiable. Or the reaction force acting on a player can be limited to come from only one polygon, but each polygon can have a set reaction force (aka. making a spring poly, just like lava, hurt and heal).
Make a bouncy polygon type. Problem solved.