Poll

Do we want an option to enable/disable teambink

yes
13 (44.8%)
no
16 (55.2%)

Total Members Voted: 29

Author Topic: Disable teambink  (Read 5771 times)

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Offline PQ

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Disable teambink
« on: June 15, 2009, 09:32:55 am »
I hate it to get binked by teammates.. How about you.
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Offline jrgp

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Re: Disable teambink
« Reply #1 on: June 15, 2009, 09:35:27 am »
Doing this would make the gameplay odd, majorlly inconsistent, and confusing. No thanks; F11.
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Offline mar77a

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Re: Disable teambink
« Reply #2 on: June 15, 2009, 09:50:47 am »
- Modified players dont get binked by team mates bullets if Friendly Fire is disabled (Explosions will still bink)

Offline Dusty

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Re: Disable teambink
« Reply #3 on: June 15, 2009, 09:56:07 am »
Quote from: EnEsCe
Working as intended, patch notes were misleading.
http://bugs.soldat.pl/view.php?id=331

Offline Ragnaros

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Re: Disable teambink
« Reply #4 on: June 15, 2009, 10:21:09 am »
Doing this would make the gameplay odd, majorlly inconsistent, and confusing. No thanks; F11.
oh yeah, man... when did you play soldat last time? cmon, go ingame and im sure that after the first wave of alpha assault (playing for alpha) at infiltration you will:
1) say "What a heck ar u doin?!!1" or "You binked me! as***le!"
2) you will change your point of view about sniping/camping in Soldat
3) understand, NOT DOING THIS make the gameplay odd, majorlly inconsistent, and confusing if there are more than 6 players on server :P

btw, EnEsCe wanted to remove it in 1.5 >_> i dont see any changes...

Offline Wraithlike

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Re: Disable teambink
« Reply #5 on: June 15, 2009, 01:42:50 pm »
Personally, I like teambink. I think it encourages teamwork and smart playing, and overall rewards the team that works together (and doesn't shoot eachother). I always took it as another balance method.

Offline demoniac93

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Re: Disable teambink
« Reply #6 on: June 15, 2009, 03:09:06 pm »
3) understand, NOT DOING THIS make the gameplay odd, majorlly inconsistent, and confusing if there are more than 6 players on server :P

Ugh...Don't copy his every word for crying out fu**.
F11, why? Cause team bink has become one of soldat's aspects and it teaches you not to go ballistic\spray whenever you can, because it might hurt a teammate, teamwork ftw.
b&

Offline Shard

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Re: Disable teambink
« Reply #7 on: June 15, 2009, 03:53:52 pm »
LOck the topic and end this tom foollery f11.

Offline Furai

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Re: Disable teambink
« Reply #8 on: June 15, 2009, 04:26:16 pm »
Team bink should be there.
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Offline Ragnaros

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Re: Disable teambink
« Reply #9 on: June 16, 2009, 12:54:39 am »
-_-' im rly confused, guys... i always hated teambink... maybe as an option? am i the only guy here who think teambink is bad??

i agree with Wraithlike
I think it encourages teamwork and smart playing, and overall rewards the team that works together (and doesn't shoot eachother).
but i still hate when i get binked by not so smart and accurate teammates...
« Last Edit: June 17, 2009, 10:11:50 am by Ragnaros »

Offline Gnoblar

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Re: Disable teambink
« Reply #10 on: June 16, 2009, 05:00:14 am »
So if friendly fire is off, there's no bink?

If so, F11. If not so, F12.

Teamwork is good but in a 2D game it's hard to use an auto without spraying and not hitting things in front of you such as team mates and enemies. Bink is fine if friendly fire is on as you are getting hit and taking damage, why wouldn't you get bink?

Offline STM1993

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Re: Disable teambink
« Reply #11 on: June 16, 2009, 05:11:57 am »
Apparently it was made into the game recently that if friendly fire (FF) was turned off, then there would not be any bink by teammates unless they hit you with explosives, though this system is currently flawed and would be resolved in the upcoming patch.

Doing this would make the gameplay odd, majorlly inconsistent, and confusing. No thanks; F11.
How would removing team bink make gameplay odd, confusing or inconsistent?

Offline Dusty

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Re: Disable teambink
« Reply #12 on: June 16, 2009, 06:36:35 am »
Apparently it was made into the game recently that if friendly fire (FF) was turned off, then there would not be any bink by teammates unless they hit you with explosives, though this system is currently flawed and would be resolved in the upcoming patch.

Referring to EnEsCe, there's nothing wrong in the feature, as I already mentioned in this topic. Everyone just ignored my post : (((((((((

Offline STM1993

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Re: Disable teambink
« Reply #13 on: June 16, 2009, 06:53:12 am »
Referring to EnEsCe, there's nothing wrong in the feature, as I already mentioned in this topic. Everyone just ignored my post : (((((((((
Ahh, I must have misunderstood then.

Offline PQ

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Re: Disable teambink
« Reply #14 on: June 16, 2009, 02:08:56 pm »
So if friendly fire is off, there's no bink?

If so, F11. If not so, F12.

Teamwork is good but in a 2D game it's hard to use an auto without spraying and not hitting things in front of you such as team mates and enemies. Bink is fine if friendly fire is on as you are getting hit and taking damage, why wouldn't you get bink?
You get binked if one of your teammates shoots you right now. I want to turn that off (when ff is disabled)
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Offline scarface09

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Re: Disable teambink
« Reply #15 on: June 16, 2009, 05:33:23 pm »
F11...it's fine as it is. It will make the gameplay feel unusual if otherwise.
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Offline tehsnipah

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Re: Disable teambink
« Reply #16 on: June 16, 2009, 07:11:02 pm »
It is very, VERY frustrating when a sniper gets team binked. For that reason, I voted f12.

I think Barret is also the only weapon that gets effected by team bink greatly.
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Offline STM1993

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Re: Disable teambink
« Reply #17 on: June 17, 2009, 12:57:51 am »
It is very, VERY frustrating when a sniper gets team binked. For that reason, I voted f12.

I think Barret is also the only weapon that gets effected by team bink greatly.
Agreed. In fact, probably the only weapon that is truly affected by bink - the other weapon with bink, the M79, is not really affected by bink at all.

The Barrett suffers because of bink, but having it from both friend and foe makes that worse. Wouldn't it be better if bullets, at the very least, do not bink allies when FF is off?

I don't see how removal of bink by teammates would make the game unusual at all.
« Last Edit: June 17, 2009, 01:02:17 am by STM1993 »

Offline PQ

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Re: Disable teambink
« Reply #18 on: June 17, 2009, 04:27:40 am »
It is very, VERY frustrating when a sniper gets team binked. For that reason, I voted f12.

I think Barret is also the only weapon that gets effected by team bink greatly.
Agreed. In fact, probably the only weapon that is truly affected by bink - the other weapon with bink, the M79, is not really affected by bink at all.

The Barrett suffers because of bink, but having it from both friend and foe makes that worse. Wouldn't it be better if bullets, at the very least, do not bink allies when FF is off?

I don't see how removal of bink by teammates would make the game unusual at all.
Same, I think jrgp and Shard don't know what I mean or something..
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Offline EnEsCe

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Re: Disable teambink
« Reply #19 on: June 17, 2009, 05:03:24 am »
If you are STANDING STILL, you will not get team binked.
If you are MOVING, you will get team binked.
If you are MOVED OUT OF PLACE BY FORCE, you are considered moving, you will get team binked.
If you are A SNIPER, YOU SHOULD NOT BE MOVING IN FRONT OF YOUR TEAM, and so not getting team binked.

This is how it is, this is how it is intended to be, and this is how it is going to remain.