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Working as intended, patch notes were misleading.
Doing this would make the gameplay odd, majorlly inconsistent, and confusing. No thanks; F11.
3) understand, NOT DOING THIS make the gameplay odd, majorlly inconsistent, and confusing if there are more than 6 players on server
I think it encourages teamwork and smart playing, and overall rewards the team that works together (and doesn't shoot eachother).
Apparently it was made into the game recently that if friendly fire (FF) was turned off, then there would not be any bink by teammates unless they hit you with explosives, though this system is currently flawed and would be resolved in the upcoming patch.
Referring to EnEsCe, there's nothing wrong in the feature, as I already mentioned in this topic. Everyone just ignored my post : (((((((((
So if friendly fire is off, there's no bink?If so, F11. If not so, F12.Teamwork is good but in a 2D game it's hard to use an auto without spraying and not hitting things in front of you such as team mates and enemies. Bink is fine if friendly fire is on as you are getting hit and taking damage, why wouldn't you get bink?
It is very, VERY frustrating when a sniper gets team binked. For that reason, I voted f12.I think Barret is also the only weapon that gets effected by team bink greatly.
Quote from: tehsnipah on June 16, 2009, 07:11:02 pmIt is very, VERY frustrating when a sniper gets team binked. For that reason, I voted f12.I think Barret is also the only weapon that gets effected by team bink greatly.Agreed. In fact, probably the only weapon that is truly affected by bink - the other weapon with bink, the M79, is not really affected by bink at all.The Barrett suffers because of bink, but having it from both friend and foe makes that worse. Wouldn't it be better if bullets, at the very least, do not bink allies when FF is off?I don't see how removal of bink by teammates would make the game unusual at all.