Author Topic: Link-Dead progress  (Read 15342 times)

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Offline Ragnaros

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Link-Dead progress
« on: June 16, 2009, 01:32:46 am »


  • |update 06.16.2009|
the most important thing is done! his dude is running, climbing and jumping! ;D
check out the in-game video!
http://mm.soldat.pl/?p=351#comments
from MM's blog

i think that Link-Dead came to us closer than ever for last years
Quote
LD is finally becoming reality.
MM's progress in his work is just amazing...
I wanted to know what do you guys think about it

ill keep posting the most important news here, stay tuned

ps: cant wait for LD 0.9.4 release ;D

  • |update June 27th 2009|
MM start to REWRITE (!) the network code. Goodluck Mickey.

  • |June 27th 2009|
Quote from: MM
Number 1 rule if you want to ship your game. DO NOT WRITE CODE THAT ISN’T USEFUL RIGHT HERE RIGHT NOW. I’ve made this sin and now I regret.
bha. ha. ha.

|June 29th 2009|
MM got his damn netcode working. Hallelujah!

|July 7th 2009|
I’ve been working on the netcode for the last few days without internet connection. It is amazing how much work you can do without the devil.
;D

|July 13th 2009|
upgrading the Netcode
I need to test it in real conditions. I think I might release a little test version publicly soon.

|July 20th 2009|
after rewriting the part of his network (jep, again) MM write a wonderful article:
I’m a genius
I got angry at the physics code for being limited. So what I did is make Box2D (Box2D=LDTestEngine - lil remark) work with tiles collision. This means that the game is not limited now to some memory issues. Infinite maps are reality now in the Link-Dead engine. I am not using them cause they are loaded into memory (for fast loading times). I can make them load from hard drive and that would allow for gigantic maps. But I’m not doing that cause there will be a slight loading hick-up; about 100ms. Doesn’t seem like much but in a multiplayer game that is a matter of life and death.
[...]
I tested a map 15 screens by 15 screens large and it generates and loads in about 15 seconds. This is a really good score even before optimizations.

I’m really proud of myself for doing this. I want to thanks the lack of internet for pushing me to do this.

(wow [retard])


|July 21st 2009|
NEW Physics code
It’s a lot faster; no framerate drop.
(http://img23.imageshack.us/img23/3668/stressy.gif)

|July 26th 2009|
MM start to take some part for the gameplay, the netcode is working.
I’m gonna be working on gameplay stuff now for the test release.
yes, FOR THE TEST RELEASE.

|August 6th 2009|
"I took a couple days off, been coding non-stop for more than a month." -thats unreal


|August 13th 2009|
...Job is going really good. The sleepy crisis is over and I’ve done a ton of work. Maps are now made in a Paint program.
Read this? Read again. NO MORE map editors. Maps in paint. Fantastic...
(http://img5.imageshack.us/img5/3963/drawmaps.jpg)
Believe it or not...

|August 14th 2009|
Michal made ladders climbing in LD and said to get ready for the test release.

|August 18th 2009|
"Oh! wait! i need to fix some bugs!"  :| goddamnit...

|August 26th, 2009|
:-X
(http://img357.imageshack.us/img357/7399/ldtr.png)
"To play with real people:
Download and install Hamachi(https://secure.logmein.com/products/hamachi/list.asp)
Create an account or whatever it tells you to do. When you’re ready, in Hamachi click “Join an existing network…”.
Fill in the details:
Network name: link-dead
Password: funnybunny  

In the network, there should hopefully be other players. You can chat with them (click on link-dead for channel chat), setup your server or join their servers.

To start a server:Press escape. Select Game/Start Server. When it loads: Select Game/Join Localhost

To join someones server press Game/Join Address. Change the IP:Port to the players IP. Default port is 50008.

That’s all. I hope it works.

Oh yes and the download link! Grab it here:http://mm.soldat.pl/downloads/awtest06.zip

Please report if it crashes. Tell me when exactly in the game it happens, a screenshot will help.
The framerate won’t go above 30 fps, it is fixed, not slow. If it drops below 30 then tell me and mention what hardware you have."

|September 14th 2009|
I need to leave bot paths now for more contemplation. I’m changing focus to integrating the old effects for maps - lighting and fog.
finally! effects! yay

|September 20th, 2009|
Wonderful graphical update: Dust processor. It generates dust & smoke (fog lighting and some othr effects too) without any lag, as MM said.
teh video is here:
http://mm.soldat.pl/?p=555#comments
(ill keep posting the most important news here, stay tuned)
« Last Edit: September 21, 2009, 02:08:09 pm by Ragnaros »

Offline Rook_PL

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Re: Link-Dead progress
« Reply #1 on: June 16, 2009, 03:30:20 am »
YAY! Looks like MM did his homework on 'prince of persia' :)
LD looks promising, but will it reach the forecasted Best Game Ever Made? Will see.

Offline jrgp

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Re: Link-Dead progress
« Reply #2 on: June 16, 2009, 06:12:26 am »
I sure hope this turns out better than Crimson Glory.
Careful with that axe, Eugene.

Offline ~Niko~

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Re: Link-Dead progress
« Reply #3 on: June 16, 2009, 07:09:03 am »
Physics are awesome

Offline Ragnaros

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Re: Link-Dead progress
« Reply #4 on: August 26, 2009, 09:21:10 am »
Thread updated! ;D
Tons of info after 2,5 months.

Sry I was offline, was entering the university. And you know, i entered The Moscow State University, the best university in this damn country (seriously) :) geological faculty btw :) im sooo happy ;D sorry if i was too rude or smth, had alot of stress in the last year of school.

sooo there are gona be two geologists on this forum heh

*Edited 5 minutes later*
Hey! look what i found!!! http://www.facebook.com/album.php?aid=79113&id=85350122869 awesome concepts! mustsee!
awwww LOOK AT THIS! :o LD classes + their graphical concepts!


oh and one more thing...
check out new "awesome" Sigvatr's blog: http://sigvatr.com
(eeeh what a hell?! can someone explain this?)
« Last Edit: August 26, 2009, 09:52:42 am by Ragnaros »

Offline MattH

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Re: Link-Dead progress
« Reply #5 on: August 26, 2009, 10:07:03 am »
Any know if this will be modifiable  :-\?

If so then, THATS TOTALLY AWESOME!!!!!

Offline Ragnaros

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Re: Link-Dead progress
« Reply #6 on: August 26, 2009, 10:11:42 am »
Guns? In paint. Maps? In paint. Gosteks? try to guess...

MM says that it will be all-around modifiable, more modifiable than any other modifiable modifiabness!

Offline Dusty

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Re: Link-Dead progress
« Reply #7 on: August 26, 2009, 11:33:39 am »
Quote from: Link-Dead website
Gameplay will be very realistic, much more slow-paced than Soldat

A massive turn-off.

Offline Illuminatus

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Re: Link-Dead progress
« Reply #8 on: August 26, 2009, 11:03:39 pm »
No difference between man and mouse - both end up in pussy.

Offline Ragnaros

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Re: Link-Dead progress
« Reply #9 on: August 27, 2009, 08:21:37 am »
network test release!
tnx duh, added to the first post (with d/l links)

@Dusty: a massive turn-on ;D

c'mon guys! lets try MM's first LD version (it is faaaaaaaaaaaaaar away from complete)
« Last Edit: August 27, 2009, 08:43:38 am by Ragnaros »

Offline F4||3N

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Re: Link-Dead progress
« Reply #10 on: August 27, 2009, 08:46:45 am »
Downloading, I guess....

How did he do the paint map thing?
He should do it with Soldat! =D

Offline numgun

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Re: Link-Dead progress
« Reply #11 on: August 29, 2009, 05:41:27 pm »
I wonder if theres a certain color palette for maps, surely you cant just draw all the terrain and hope its gonna behave on its own.

Offline Illuminatus

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Re: Link-Dead progress
« Reply #12 on: August 30, 2009, 11:48:01 am »
I wonder if theres a certain color palette for maps,
This is what I found somewhere on my HDD - I've no idea where it's from but it's afaik "Link-Dead"-related:

No difference between man and mouse - both end up in pussy.

Offline demoniac93

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Re: Link-Dead progress
« Reply #13 on: August 30, 2009, 12:52:55 pm »
Wow, sorry to say this but the gosteks(Or classes, or whatever) look like crap...
b&

Offline Dusty

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Re: Link-Dead progress
« Reply #14 on: August 30, 2009, 12:54:23 pm »
Wow, sorry to say this but THEY ARE FAR FROM COMPLETE LOL!

Offline Ragnaros

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Re: Link-Dead progress
« Reply #15 on: August 31, 2009, 12:57:15 pm »
Wow, sorry to say this but the gosteks(Or classes, or whatever) look like crap...
these are not gosteks, these are concept arts. White Nights (his art-work up there) trying to find the best visual style for link dead, it is his first attempt.

maybe you have some ideas? some pics or heroes/soldiers/units from other games? nice field for creative work, guys

Offline demoniac93

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Re: Link-Dead progress
« Reply #16 on: August 31, 2009, 02:39:13 pm »
Eh, I'm real lousy at drawing, and don't exactly get what kind of feel the models should have. Tell me exactly what this game is gonna be all about and I'll try.
b&

Offline Ragnaros

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Re: Link-Dead progress
« Reply #17 on: September 01, 2009, 10:08:36 am »
Eh, I'm real lousy at drawing, and don't exactly get what kind of feel the models should have. Tell me exactly what this game is gonna be all about and I'll try.
???
im not really sure but MM get his inspiration from metal (-core types), post-apocalyptic games... totally destroyed earth, none of those clean and tidy human bases from Terminator: Salvation. And NO LIFE ON THE GROUND left, only under ground. Maybe no humans: mutants instead(he is not rly sure right now). They are "low tek".

Their enemies are cyborgs (not humans), all kinds of robots etc. ... "Hi tek". They gona be really big-bad-asses, even worse than "low tek". (mutants or humans at least have som kinda soul)  Yes, its gotta be in futuristic style.

try this for more inspiration http://whitenights.free.fr/cpg146/thumbnails.php?album=lastup&cat=0 its a link-dead concept artist's sketches (he work not only at link-dead, alot of junk there too), and keep in mind he (mm) told about vehicles and drivable technics in link-dead ;)

Offline demoniac93

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Re: Link-Dead progress
« Reply #18 on: September 01, 2009, 12:58:56 pm »
For the mutants you should see games the likes of Abused, Halo (The Flood), and maybe The thing?
b&

Offline Ragnaros

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Re: Link-Dead progress
« Reply #19 on: September 02, 2009, 01:12:42 pm »
the closest to link-dead is Abuse (partly) but i hope... no I'm sure that LD will have smth more eeerm... realistic! yeah, look at halo! is it post-apocalypse without human race? dont really think so. LD is gona be a hardcore game.

ps: I say it looking back to MM's words when LD was just a game-idea
« Last Edit: September 10, 2009, 09:53:59 am by Ragnaros »