Author Topic: Link-Dead progress  (Read 27784 times)

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Offline Ragnaros

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Re: Link-Dead progress
« Reply #20 on: October 25, 2009, 07:28:31 am »
OMFG
MM wrote in his blog:

With a team, you would implement strategy, imagine having a sniper to scout ahead while you creep across the level, sticking to the shadows, silently knifing your enemies, while a hacker works hard opening doors and keeping robots from molesting you. You can’t achieve that in a 1 vs 1 match.

The problem with this is that it’s only your imagination. I’ve come to a point where I don’t believe this is possible in reality, simply because of the human factor. From the hundreds of hours of online team game playing I’ve had maybe 2 or 3 moments where I was really proud of my team members. Most of the time its some random douche bags. The problem with multiplayer games is that you put the entire gameplay experience into the hands of random douche bags and a normal player like you and me can’t really experience the game fully. The only solution for this is hand the entire experience or at least 50% of it to you. So you can define your own gameplay. If your style is sniping with one guy and sending a hacker out into the field with a scout, go ahead do it. Don’t wait for your retarded team mate.

this does sound like Cortex Command/Worms.

Worms is turn-based. In CC you control a body. In Link-Dead there will be a team. I would compare it more to Hidden & Dangerous 2 or to Jagged Alliance in real-time. CC doesn’t have the simple RTS feel that I am aiming for.

Ffffffffffuuuuuuuuuuuuuucccck…I hate RTS

To cheer you up, let me say that I hate them too. I don’t play them and have no interest in them. That’s why LD will probably be something very different but I had to describe it somehow. That said I do have respect for a game like Starcraft. There is something in it. There is potential. I want to take that potential and explore it in a side-view game. LD won’t be about gathering resources and building bases. I don’t want that. I am rather thinking about the simplicity of the interface. Where you point your mouse somewhere and the soldier goes and does that. It makes you feel powerful, like a commander, not like a peasant with a stick.

The user gets to choose if he wants to play “soldat mode”, “link dead person control mode” or “link dead strategy mode”. And all other modes, created by users.

This of course will be possible. Actually I’m not planning for the first release to be in strategy mode. It will be deathmatch, but later on I want to develop into that what I described.

Just write Soldat 2 and everyone would play it.

After Link-Dead I will be refreshed so why not.

——

Offline homerofgods

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Re: Link-Dead progress
« Reply #21 on: October 25, 2009, 08:11:49 am »
Oh it's on now baby!  Soldat 2 Soldat 2 Soldat 2 Soldat 2 Soldat 2 Soldat 2 Soldat 2 Soldat 2    mmmmmm yeah!
btw, enesce wrote 'Soon my pretties, soon.' in his blog, so it looks like the beta is comming soon
« Last Edit: October 25, 2009, 08:14:17 am by homerofgods »

Offline croat1gamer

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Re: Link-Dead progress
« Reply #22 on: October 25, 2009, 08:20:39 am »
Mixture of Soldat and Cortex Command?

There is god.
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Offline Ragnaros

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Re: Link-Dead progress
« Reply #23 on: October 25, 2009, 11:20:36 am »
LINK DEAD IS CHANGING.
MM says:
__________________________
Since I released a press note about Link-Dead 2 years ago (which you can read on http://link-dead.net) a bit has changed. And it changed a lot about 2 months ago.
Link-Dead will be a real-time team strategy game with person control elements.
Not the other way around.
Soldat CTF in realistic mode is a person control game with team strategy elements. This is the reason why I have been working hard on making bots work right. Some people were asking why so much focus on this? Because the majority of the game will be controlled by your mouse and the bot AI.
Although I haven’t decided on this entirely yet (cause there might and probably will be some deathmatch kill’em all mode), there won’t be games for 32 players or so. Games will be rather played between 2 people, each controlling his team of soldiers. I’ve thought about this for a really long time and didn’t post anything about it, cause I thought it was crazy. There is no game like this out there and it won’t work. But eventually there is 1001 reasons for making this game like this and I am so deeply convinced about the awesomness of this game that I give a f**k about anyones opinion at this point. Link-Dead is gonna kick the nuts out of your sack and squash them. I am greatly inspired by this gameplay approach and it is one of the reasons why my productivity and focus has risen 500% lately. I know exactly what I want and how I want to do it. This means I’m ditching all the stupid programming libraries which have worthless features, I’m losing all my other commitments and projects, I’m ditching everyone involved in this project and am working alone. Like in the good old days when I was making Soldat and I saw that it was the best game ever to be made and I sat on my ass and all I did was create everything by myself from scratch and I didn’t stop working until it was done and thousands and thousands of lucky people could play it. This is the mind-state I am in right now. Let Odin be my witness Link-Dead will be the Greatest.

________________________________________________

New concept of the new game.

*EDIT*
some news about the engine...
new field of view:
http://www.youtube.com/watch?v=Fz5spRkASHs&feature=player_embedded
new light effects:
http://www.youtube.com/watch?v=o8D4dZc-MBw&feature=player_embedded
btw there is no more Box2D engine, the new engine is heavenly optimized (refreshing L-D, right)
« Last Edit: October 25, 2009, 11:44:44 am by Ragnaros »

Offline Snow

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Re: Link-Dead progress
« Reply #24 on: October 28, 2009, 03:10:35 pm »
Mixture of Soldat and Cortex Command?

There is god.

You mean god as disappointment right?
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Offline -Skykanden-

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Re: Link-Dead progress
« Reply #25 on: October 29, 2009, 08:53:10 am »
At least it will be a vanguardistic game.
I mean it will be RTS game but it will add lot of action in which you can play. I don't have anything against it and he is right saying that like that it will be for sure tactical, but I would go for something like 4 people for team not 1v1 because maybe its like playing chess.

Offline pavliko

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Re: Link-Dead progress
« Reply #26 on: October 29, 2009, 09:02:42 am »
Soldat mixed with cortex commander? Sounds cool but not the kind of the game that i was waiting :( . But still .no matter how cool it would be, soldat will still pwn this...
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Offline Ragnaros

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Re: Link-Dead progress
« Reply #27 on: November 06, 2009, 11:32:50 am »
Link-Dead world


Offline MattH

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Re: Link-Dead progress
« Reply #28 on: November 06, 2009, 11:50:34 am »

Offline Ragnaros

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Re: Link-Dead progress
« Reply #29 on: November 06, 2009, 12:12:29 pm »
Dont think so. If you want, ask MM. He uploaded this Cloverfield poster.

Offline Swastika von Judenbutt

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Re: Link-Dead progress
« Reply #30 on: November 28, 2009, 09:00:19 am »
That new video looks like he's practically finished, can't wait for more.

Offline Tehinvader

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Re: Link-Dead progress
« Reply #31 on: November 28, 2009, 11:24:56 am »
Can't seem to download hamachi....I have dial-up and use AOL 9.0 can anyone help?
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Offline Hair|Trigger

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Re: Link-Dead progress
« Reply #32 on: December 29, 2009, 10:49:06 pm »
It's being released tomorrow (31st) in alpha stage. 

http://mm.soldat.pl/

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Offline demoniac93

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Re: Link-Dead progress
« Reply #33 on: December 30, 2009, 04:41:17 pm »
It's being released tomorrow (31st) in alpha stage. 

http://mm.soldat.pl/

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Offline Horve

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Re: Link-Dead progress
« Reply #34 on: January 10, 2010, 09:08:26 pm »
if you want to make link-dead co-op, make players get bonuses to skills/abilities/ scores or whatnot when close to others, saving others from something, helping around or just plain old kicking ass. This works especially well when your class has weaknesses which can be neutralised with the help of your team. I haven't tried the test version so I have no idea what I'm talking about.

DarkCrusade

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Re: Link-Dead progress
« Reply #35 on: January 19, 2010, 04:42:48 am »
Click.

Found this on youtube. The "Link-Dead world" seems to be ripped off or am I wrong? Video uploaded in august 2008

Offline Grimbad

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Re: Link-Dead progress
« Reply #36 on: May 02, 2010, 11:10:34 pm »
He uploaded this Cloverfield poster.
Click.

Found this on youtube. The "Link-Dead world" seems to be ripped off or am I wrong? Video uploaded in august 2008
!@#$%

Offline Illuminatus

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Re: Link-Dead progress
« Reply #37 on: May 03, 2010, 09:58:07 am »
He finally got himself another pixel artist after Sigvatr left.
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Offline fulro

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Re: Link-Dead progress
« Reply #38 on: May 04, 2010, 05:03:13 pm »
i cant play LD it give error everytime can any1 help me

Offline Illuminatus

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Re: Link-Dead progress
« Reply #39 on: May 04, 2010, 05:38:01 pm »
of course just try this if it doesnt work then do that
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