Author Topic: Laos(remake for contest)  (Read 2426 times)

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Offline zakath

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Laos(remake for contest)
« on: June 17, 2009, 02:03:02 pm »


My take on Laos ;)

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Offline VirtualTT

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Re: Laos(remake for contest)
« Reply #1 on: June 17, 2009, 02:09:24 pm »
heh zakath... you are fu***ing cheater! -_- i bet you've made both maps long before 3rd Mapping Contest was announced...
looks very nice though...   [pigtail]

Offline Suowarrior

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Re: Laos(remake for contest)
« Reply #2 on: June 17, 2009, 02:15:16 pm »
Zakath is just fast :P

Offline zakath

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Re: Laos(remake for contest)
« Reply #3 on: June 17, 2009, 02:16:03 pm »
heh zakath... you are fu***ing cheater! -_- i bet you've made both maps long before 3rd Mapping Contest was announced...
looks very nice though...   [pigtail]

5 min job ;)

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Offline VirtualTT

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Re: Laos(remake for contest)
« Reply #4 on: June 17, 2009, 02:16:18 pm »
heh zakath... you are fu***ing cheater! -_- i bet you've made both maps long before 3rd Mapping Contest was announced...
looks very nice though...   [pigtail]

5 min job ;)

no wai

Offline zakath

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Re: Laos(remake for contest)
« Reply #5 on: June 17, 2009, 02:18:07 pm »
heh zakath... you are fu***ing cheater! -_- i bet you've made both maps long before 3rd Mapping Contest was announced...
looks very nice though...   [pigtail]

5 min job ;)

no wai
haha actually just fixing the polys took 2 hours cleaning up the mess that is laos ;)

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Offline VirtualTT

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Re: Laos(remake for contest)
« Reply #6 on: June 17, 2009, 02:30:49 pm »
ok... after playing on it i must post some critics
- i'm missing some special spiky polys that were making laos so good allowing you too boost or to make uber ricochet kills with barrett
- lower tunnel lacks cover
- overstratched ropes here and there
- grass placed a bit ugly here and there
- bg gradient disintegrates into lines

Offline zakath

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Re: Laos(remake for contest)
« Reply #7 on: June 17, 2009, 02:43:10 pm »
ok... after playing on it i must post some critics
- i'm missing some special spiky polys that were making laos so good allowing you too boost or to make uber ricochet kills with barrett
- lower tunnel lacks cover
- overstratched ropes here and there
- grass placed a bit ugly here and there
- bg gradient disintegrates into lines

- well there are new ricochets(I found some like sniping base to base)
- lower tunnel has raised som concerns yes(gonna need some playtest on how to solve it basically)
- ropes and grass are a bit ugly here and there(I basically have tried to avoid using opacity to reduce lag and well finding the right color etc can be a bit tricky)
- haven't noticed the disentigration into lines but I'll look into it.

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Offline VirtualTT

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Re: Laos(remake for contest)
« Reply #8 on: June 17, 2009, 02:50:33 pm »
also i dislike that you removed medkits spawns from bases

Offline zakath

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Re: Laos(remake for contest)
« Reply #9 on: June 17, 2009, 02:52:10 pm »
also i dislike that you removed medkits spawns from bases

thats probably one of the worst things with laos(original) because it promotes running back for medis instead of pushing forward so that change I am quite happy with.

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Offline Eagles_Arrows

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Re: Laos(remake for contest)
« Reply #10 on: June 17, 2009, 09:30:18 pm »
Move those nades at top to the bases.

Besides that, I'm actually digging this remake.

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Offline As de Espada

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Re: Laos(remake for contest)
« Reply #11 on: June 17, 2009, 09:59:06 pm »
lack of medkits near the flags make a lot harder to cap
nice wooden houses
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Offline zakath

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Re: Laos(remake for contest)
« Reply #12 on: June 18, 2009, 04:04:35 am »
lack of medkits near the flags make a lot harder to cap
nice wooden houses
actually medikits at bases is probably what has made original laos so defence orientated as if you got hurt on your way out there has been a lot of running back to grab a medikit, meaning that when attacking you basically meet a base full of ppl and doesn't really get anywhere as the ones defending cant get out of base and the ones attacking can't grab the flag. so moving the medis out of the base will open up the game a little and will require better team communication.

Move those nades at top to the bases.

Besides that, I'm actually digging this remake.

I removed nades from base basically because it promoted spawn killing.

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Offline zakath

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Re: Laos(remake for contest)
« Reply #13 on: June 21, 2009, 01:01:19 pm »
slightly altered version with improved coloring and scenery usage should also be a bit more friendly on fps.


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