Author Topic: ctf_Stardrop (Pimp the Default entry)  (Read 4276 times)

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Offline VirtualTT

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Re: ctf_Stardrop (Pimp the Default entry)
« Reply #20 on: June 30, 2009, 10:12:34 am »
As it was mentioned before, it's kinda difficault to see anything here. But i like that top-middle island. Why didn't you make whole map with simular style? Moon halo with stars as bg and cold colors for polygons = normal contrast + great visibility. Also i don't like those shooting stars - they look ugly in static. Sceneries in the bottom tonnel are ugly as well. It's tottaly impossible to recognize what exactly is there...
Layout changes are nice.

so here are my suggestions:
- how about OWT polygons instead of OBT ( it will also prevent flagger from getting back into the hole, which is very annoying)
- moving med kits from flag place to the glade closer to bottom tonnel
- moon halo with stars as bg and cold colors for polygons
- maybe a solid bg for lower tonnel with several lamp to light it

Offline re_link

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Re: ctf_Stardrop (Pimp the Default entry)
« Reply #21 on: June 30, 2009, 08:20:34 pm »
it would be better if there was a GIANT FLAMING METEOR!!!!!...jk


I like shooting stars but I can see !!! I'm being shot at !!!

Offline p0ppin

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Re: ctf_Stardrop (Pimp the Default entry)
« Reply #22 on: September 01, 2009, 10:07:43 am »
Well with a gentle nudge from Zakath, I decided to finish this map up a bit.  Added more blue to the background so its much easier to see, pretty much all the stars got a big opacity drop.  Keeping my impressionist-esque cityscape on the lower path VTT, no matter how much you dislike it :P :P :P  They're not supposed to be perfectly defined buildings anyway :)

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