Author Topic: Portal: Room 1-4  (Read 2475 times)

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Offline Blacksheepboy

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Portal: Room 1-4
« on: June 22, 2009, 08:27:57 pm »





Obviously this does not follow how the actual portal rooms were developed via the Valve edition; so bare with me.

Not much of a puzzle map. Well, you'll see. Comments are desired, and if anyone has a special interest in this, say so. I may continue if the prior is true.




« Last Edit: November 30, 2009, 12:54:49 am by Blacksheepboy »

Offline Blacksheepboy

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Portal: Room 1-3
« Reply #1 on: June 24, 2009, 02:37:18 am »
Thread conversion! Check top, and you shall see.
« Last Edit: June 24, 2009, 02:39:25 am by Blacksheepboy »

Offline zakath

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Re: Portal: Room 1-3
« Reply #2 on: June 24, 2009, 06:55:28 am »
I would suggest you look into OWT polys as well might be useful for this as it requires 1 poly instead of 100+.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Blacksheepboy

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Portal: Room 1-4
« Reply #3 on: June 25, 2009, 03:11:51 am »
Rooms added; Portal-esque scenery added. Check updated overview above.

Offline Biggles

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Re: Portal: Room 1-4
« Reply #4 on: June 25, 2009, 05:16:26 am »
wow nice :D, really cool stuff

Offline Konf1ikt

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Re: Portal: Room 1-4
« Reply #5 on: June 25, 2009, 08:23:25 pm »
It's me! Back from the dead!

This is great stuff, man. I still have absolutely no idea how you do any of this, but I shall fulfill my role as provider of "ooh"s and "aah"s
I do whatever my Rice Krispies tell me to.

Offline re_link

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Re: Portal: Room 1-4
« Reply #6 on: June 26, 2009, 03:43:12 pm »
this was a triumph ;D

nice map so far

definitely use portals!

an infinite fall loop would be nice  8)

Offline Blacksheepboy

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Re: Portal: Room 1-4
« Reply #7 on: June 26, 2009, 05:36:10 pm »
an infinite fall loop would be nice  8)
Isn't there in theory already one?

Indeed. Maybe not the one you're talking about, but technically you could use one "up" teleporter to keep being sent "up" infinitely.

Offline re_link

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Re: Portal: Room 1-4
« Reply #8 on: June 30, 2009, 09:47:05 am »
the pipe at the end should lead somewhere... but otherwise awesome...

btw, i'm attempting waypoints...

Offline Blacksheepboy

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Re: Portal: Room 1-4
« Reply #9 on: July 03, 2009, 06:18:06 pm »
For reference: this is quite the unfinished project. Thus only room 1-4.

And I recommend that you not bother with waypoints. This wasn't really meant to have bot functionality, although it would be cool to see bots successfully mess with teleports.
« Last Edit: July 03, 2009, 06:19:39 pm by Blacksheepboy »