Author Topic: Kampf remake (WIP)  (Read 3204 times)

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Offline Eagles_Arrows

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Kampf remake (WIP)
« on: June 24, 2009, 08:07:34 pm »

So this is what I have so far for my remake.  I've tried to keep it so that it'll still be difficult to escape with the flag, but not as difficult as in the original Kampf.

Flaggers have a new route to use to escape now - the tunnel leading upwards into the top route.  Similar to g_d's Yakr, but as you can see, I also added bridges.  This gives pursuers a chance to nade/shoot down the flagger as he runs across the bridge.

No visuals yet; concentrating completely on layout at the moment.  Would like some feedback.

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Offline ~Niko~

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Re: Kampf remake (WIP)
« Reply #1 on: June 24, 2009, 08:15:34 pm »
Looking awesome so far, I can't point anything that is wrong for now but the lower way, shouldn't have that big gap.

Offline Suowarrior

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Re: Kampf remake (WIP)
« Reply #2 on: June 24, 2009, 08:55:48 pm »
Looking cool map, not much of Kampf left, but still good stuff. Reminds a bit one of Grand Diablo's maps, I think it was also Kampf remake, not sure though.

The abyss from flag to top is a bit problematic. Once flagger gets the flag, he can easily camp in middle of Abyss and defeders have no chance to kill him (until they have one guy at the top).

I suggest making some small vertical opcs, from spawns to abyss, so that player can shoot/throw nades into abyss.

Offline ~Niko~

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Re: Kampf remake (WIP)
« Reply #3 on: June 24, 2009, 09:04:19 pm »
what about this?


Offline Eagles_Arrows

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Re: Kampf remake (WIP)
« Reply #4 on: June 24, 2009, 09:21:46 pm »
Looking cool map, not much of Kampf left, but still good stuff. Reminds a bit one of Grand Diablo's maps, I think it was also Kampf remake, not sure though.

The abyss from flag to top is a bit problematic. Once flagger gets the flag, he can easily camp in middle of Abyss and defeders have no chance to kill him (until they have one guy at the top).

I suggest making some small vertical opcs, from spawns to abyss, so that player can shoot/throw nades into abyss.

That's one of my main concerns as well.  I'm gonna get rid of those campable places and make the sides parallel.

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Offline bhs

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Re: Kampf remake (WIP)
« Reply #5 on: June 24, 2009, 09:38:26 pm »
I'm liking it so far, would like to see further progress though. I'm not too crazy about the lower spawns I think they could be a little better, but I can't really say much until I play it. Another thing I noticed were the new flag spawns, it differs from the idea of get the flag and try to make it out alive, like the original kampf. Maybe that's a good thing but like I mentioned can't wait to see it progress.  ;)

Offline Eagles_Arrows

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Re: Kampf remake (WIP)
« Reply #6 on: June 27, 2009, 05:12:33 pm »
UPDATE: now working on visuals, map should be done in a few days.

A pic of what I have so far:

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Offline The Geologist

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Re: Kampf remake (WIP)
« Reply #7 on: June 27, 2009, 05:39:03 pm »
Looks good, although I'd like to be able to play test it.  I'm curious how the middle portion will be affected by the upward shift in topography.  Not sure about size, but middle routes might be a bit of a bottleneck?  Also, not totally symmetric, which is a plus. 
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Re: Kampf remake (WIP)
« Reply #8 on: June 28, 2009, 03:06:53 am »
It looks similiar to the ctf_Kampf remake that was played on Saw&Law or is that just me?

Offline smiluu

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Re: Kampf remake (WIP)
« Reply #9 on: June 28, 2009, 03:20:23 am »
It looks similiar to the ctf_Kampf remake that was played on Saw&Law or is that just me?
Theres one map that has similiar looking bases, which was also a remake of kampf.

DarkCrusade

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Re: Kampf remake (WIP)
« Reply #10 on: June 28, 2009, 04:07:34 am »
A) the bases look VERY similiar
B) low path IS similiar
C) the original remake on Saw&Law had a more plain top path, but those 2 polygons were there, too

No bridges, but that is something that is easily done ... just the thing that I wanted to point out

Offline ~Niko~

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Re: Kampf remake (WIP)
« Reply #11 on: June 28, 2009, 05:17:50 am »
^ there must be something left of Kampf to consider it a remake don't you think?

And yeah, there ARE bridges. Get glasses.

DarkCrusade

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Re: Kampf remake (WIP)
« Reply #12 on: June 28, 2009, 06:01:42 am »
And yeah, there ARE bridges. Get glasses.

Godlike how easily you donĀ“t understand what I said: I said that there are no bridges on the remake of Saw&Law

Offline ~Niko~

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Re: Kampf remake (WIP)
« Reply #13 on: June 28, 2009, 06:27:41 am »
And? This one is a different map, it has nothing to do with that one though they may have things in common.

Offline Eagles_Arrows

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Re: Kampf remake (WIP)
« Reply #14 on: June 28, 2009, 01:54:17 pm »
The beta version has been uploaded to the #soldat.mapping CTF server for playtesting.  Version includes all objects.  Still working on scenery and waypoints.

Also, a little size comparison between this one and the original:


I based the bases off of Yakr, the map you guys are talking about that I mentioned in the OP.
The top route won't be much of a hassle to run through as long as you hop along the tops of the hills.  But yeah, it's meant to slow the player down a little.
« Last Edit: June 28, 2009, 02:03:56 pm by Eagles_Arrows »

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Offline re_link

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Re: Kampf remake (WIP)
« Reply #15 on: June 30, 2009, 07:49:30 pm »
It does look really good...

nice work so far, hope it gets better...

Offline Biggles

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Re: Kampf remake (WIP)
« Reply #16 on: July 02, 2009, 09:23:05 am »
looking forward to playtest this if I get the chance.. , although I really like the current version.

Offline MetsuriTossavainen

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Re: Kampf remake (WIP)
« Reply #17 on: July 02, 2009, 10:17:11 am »
This reminds me of one map... I cant rememer its name.. but if you add those red and blue colours into that map, it will look exactly the map what i'm thinking of. lol

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Re: Kampf remake (WIP)
« Reply #18 on: July 02, 2009, 12:08:45 pm »
This reminds me of one map... I cant rememer its name.. but if you add those red and blue colours into that map, it will look exactly the map what i'm thinking of. lol

Are you talking of this? It is ctf_Yakr.